nisus Posted September 21, 2004 Share Posted September 21, 2004 Hi all, Max 6 has MR 3.2 and Max 7 has MR 3.3... What are the differences exactly? As far as I remember, I believe texture baking was included in MR 3.3? What else? rgds nisus Link to comment Share on other sites More sharing options...
abicalho Posted September 21, 2004 Share Posted September 21, 2004 When MAX 7 is out I'll be able to tell you more. Right now, there's a couple things mentioned in the Press Releases about GI and some other little things. -alexander Link to comment Share on other sites More sharing options...
PiXeL_MoNKeY Posted September 21, 2004 Share Posted September 21, 2004 From the Tech specs sheet on MAX 7 mental ray 3.3 rendering functionality is a powerful addition to the 3ds max rendering capabilities – bringing a simplified UI for working with Global Illumination, Sub Surface Scattering shaders, and a unified Indirect Lighting Model that ensures switching between different 3ds max radiosity modes will provide consistent results. Render to Texture integration now includes mental ray 3.3 – increasing the levels of fidelity available for generating light maps, bump maps, normal maps, and even single-map representations of complex procedural and bitmap composites. IES support for indirect lighting: mental ray 3.3 can now render indirect lighting with photometric data from lighting manufacturers and information based on real world units. Automatic photon mapping distribution: Indirect Illumination is improved with an adaptive assignment of photon mapping based on the scene lighting distribution, providing an industry leading global illumination model for film and visualisation artists. Link to comment Share on other sites More sharing options...
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