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MR in max6 vs MR in max7


nisus
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From the Tech specs sheet on MAX 7

mental ray 3.3 rendering functionality is a powerful addition to the

3ds max rendering capabilities – bringing a simplified UI for working

with Global Illumination, Sub Surface Scattering shaders, and

a unified Indirect Lighting Model that ensures switching between

different 3ds max radiosity modes will provide consistent results.

 

Render to Texture integration now includes mental ray 3.3 – increasing

the levels of fidelity available for generating light maps, bump maps,

normal maps, and even single-map representations of complex

procedural and bitmap composites.

 

IES support for indirect lighting: mental ray 3.3 can now render

indirect lighting with photometric data from lighting manufacturers

and information based on real world units.

 

Automatic photon mapping distribution: Indirect Illumination is

improved with an adaptive assignment of photon mapping based

on the scene lighting distribution, providing an industry leading

global illumination model for film and visualisation artists.

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