RahulShaktawat Posted August 6, 2012 Share Posted August 6, 2012 Studio/Institution: lamp mediaGenre: Residential ExteriorSoftware: 3dsmax + vray + psDescription: my new work Link to comment Share on other sites More sharing options...
heni30 Posted August 7, 2012 Share Posted August 7, 2012 Hi Rahul, I think the main thing that is not working is your materials - The wall materials look too saturated and lack texture which makes them look flat as if they are made of painted cardboard. Also I think your sun angle is too high which is making things look flat too. If the sun was lower you would get more shadow / light play in the balconies which would make everything look more three dimensional. Link to comment Share on other sites More sharing options...
RahulShaktawat Posted August 7, 2012 Author Share Posted August 7, 2012 thanks for yr comments i will do the corrections in the following days Link to comment Share on other sites More sharing options...
RahulShaktawat Posted August 9, 2012 Author Share Posted August 9, 2012 corretions and more renders Link to comment Share on other sites More sharing options...
heni30 Posted August 9, 2012 Share Posted August 9, 2012 I think it looks a lot better with the lower sun. I would make the camera and camera target the same height to get vertical lines parallel. Right now the walls are tapering a tiny bit which makes it look like a mistake. The sky is a dirty gray - looks like there is a lot of pollution in that city. Link to comment Share on other sites More sharing options...
ericducos Posted August 9, 2012 Share Posted August 9, 2012 My first reaction to this image is that the surfaces don't have enough variations/texture to it, which "helps" achieve the current look which is a little flat. Even the road looks a bit streched and flat to me (i.e. diffuse only, no bumps) which further detracts from the feeling of realism. Link to comment Share on other sites More sharing options...
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