dande Posted August 8, 2012 Share Posted August 8, 2012 Does anybody know if it is possible to bake a parray like you can with pflow using the Pflow bake script. I'd like to try and increase my rendering speed. Link to comment Share on other sites More sharing options...
dmv79 Posted August 9, 2012 Share Posted August 9, 2012 Didn't give it much thought, but... Why don't you replicate what parray is doing in pflow? You might also be able to use point cache to save the geometry animation. Link to comment Share on other sites More sharing options...
dande Posted August 10, 2012 Author Share Posted August 10, 2012 Thanks for your reply. I thought of that but I just wanted to see if there was a parray solution. Link to comment Share on other sites More sharing options...
datacrasher Posted August 10, 2012 Share Posted August 10, 2012 Pflow or any SfX is dependent on the amount of memory you have and the kind of VGA card you have. just because you bake a SFX does not mean you're renders will be any faster that comes to the emit start and stop time you key in and what settings you have whether you're using MR, vray scanline etc Link to comment Share on other sites More sharing options...
dande Posted August 10, 2012 Author Share Posted August 10, 2012 Thanks for your reply Tony. Link to comment Share on other sites More sharing options...
Corey Beaulieu Posted August 10, 2012 Share Posted August 10, 2012 If your number of particles remains consistent throughout, then you should be able to apply a mesher to your system and the point cache that out prior to render. If your number of particles change as your animation progresses you will have to use a plug-in like XMesh from Thinkbox. Natively. Max is unable to do this for a changing number of particles. Link to comment Share on other sites More sharing options...
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