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Bake PArray


dande
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Pflow or any SfX is dependent on the amount of memory you have and the kind of VGA card you have. just because you bake a SFX does not mean you're renders will be any faster that comes to the emit start and stop time you key in and what settings you have whether you're using MR, vray scanline etc

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If your number of particles remains consistent throughout, then you should be able to apply a mesher to your system and the point cache that out prior to render. If your number of particles change as your animation progresses you will have to use a plug-in like XMesh from Thinkbox. Natively. Max is unable to do this for a changing number of particles.

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