CEJ1976 Posted August 14, 2012 Share Posted August 14, 2012 Hi, Does anyone know how an opacity channel can be included in a vray z-depth pass? I have a 2d character mapped onto a plane in 3d max with a black & white opacity channel, however the z-depth pass just sees this as a solid plane and does not take in the opacity channel? Does anyone have any ideas? Thank you. Link to comment Share on other sites More sharing options...
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