scostumatu Posted August 18, 2012 Share Posted August 18, 2012 Hi all Trying to replicate a stainless steel/metal material that is flat in nature with not too much reflection. However, everytime i lower the reflection amount to blurr the metal, it appears to be the same. See attached items - what am i doing wrong? Please help Thanks S Link to comment Share on other sites More sharing options...
Chris MacDonald Posted August 23, 2012 Share Posted August 23, 2012 I know this sounds silly, but it's happened to me before; Are you sure that material is applied to the light fitting? Try the colour picker/material select thing just to double check. Link to comment Share on other sites More sharing options...
Umesh Raut Posted August 23, 2012 Share Posted August 23, 2012 What you seem to be doing wrong is lowering the glossiness, not the color value in reflection slot, where it controls the overall amount; that looks near white meaning very reflective . Link to comment Share on other sites More sharing options...
Chris MacDonald Posted August 24, 2012 Share Posted August 24, 2012 No, I think he wants it very reflective (like metal), but with a low gloss sheen to it - like it's showing in the material editor. Link to comment Share on other sites More sharing options...
Stephen Thomas Posted August 24, 2012 Share Posted August 24, 2012 Have you accidentally unchecked glossy effects in your render settings? Link to comment Share on other sites More sharing options...
scostumatu Posted August 27, 2012 Author Share Posted August 27, 2012 Hi all Thanks for the replies. Stephen, you hit the nail on the head. I realised this a couple of days ago and it was exactly that!! Thanks all for your replies Have you accidentally unchecked glossy effects in your render settings? Link to comment Share on other sites More sharing options...
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