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How to achieve this lighting?


willpitts
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This is a Sega promotional render of Sonic teh Hedgehog.

http://th01.deviantart.net/fs70/PRE/f/2012/067/6/7/sonic_freestyle_by_itshelias94-d4s54ud.png

 

I have a Sonic model myself. I want to render like this, and I'm not worried about the materials or the polygons, I just want to come close to this type of lighting style in Vray. Preferably, a way to do it in the software itself, though if I end up having to composite in Photoshop, I will.

 

By the way, I'm using 3DS Max 2011, with V-Ray 1.5 SP5. So keep that in mind. And thanks for trying to help me out.

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Have you tried putting a Vray dome light only and a curved plane for floor / backwall? Make it light grey and the dome light white. Play with the values and preferrably use LWF (Linear Workflow).

 

If you want reflections as in the image, then put a studio HDRI in the dome light. Play with the values.

 

I'm not telling you this is how they did it, but I know you can come to this result.

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It looks like a studio light setup to me, with the directional light coming from the left side. I also think that the material are likely setup with blurry reflections, falloffs, and/or heavily composited with a dirt pass- a heavy AO hand in the render setup would bake it in.

 

The blues gets me a little. it's almost illuminated, but then it has heavy occlusion and slight reflections. Then again, I never really render a 255 color so maybe that's just how they come out.

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Argh, this is getting infuriating.

 

I did everything you guys suggested, and it still looks like crap. I'm sorry I'm sounding rude here, but this is something I've been trying to figure out for weeks.

 

What I want to do is make the render look flat-ish, like in the one I showed you. You know, barely shaded? I don't know how to do that. Can you tell me in specific terms how to do this, for a sorta-n00b at the advanced features of this software? Thanks.

 

EDIT: Also, should I use Global Illumination? Forgot to ask.

Edited by willpitts
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Wait, never mind, I think I figured it out. Go into the materials and jack up "Self-Illumination" somewhere around 90, I think. I'm sorry I came off as rude back there, I was just frustrated.

 

I guess the next step is the Dirt overlay. That's something that has to be done in Photoshop or GIMP, right?

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