willpitts Posted September 5, 2012 Share Posted September 5, 2012 This is a Sega promotional render of Sonic teh Hedgehog. http://th01.deviantart.net/fs70/PRE/f/2012/067/6/7/sonic_freestyle_by_itshelias94-d4s54ud.png I have a Sonic model myself. I want to render like this, and I'm not worried about the materials or the polygons, I just want to come close to this type of lighting style in Vray. Preferably, a way to do it in the software itself, though if I end up having to composite in Photoshop, I will. By the way, I'm using 3DS Max 2011, with V-Ray 1.5 SP5. So keep that in mind. And thanks for trying to help me out. Link to comment Share on other sites More sharing options...
salvador Posted September 6, 2012 Share Posted September 6, 2012 Have you tried putting a Vray dome light only and a curved plane for floor / backwall? Make it light grey and the dome light white. Play with the values and preferrably use LWF (Linear Workflow). If you want reflections as in the image, then put a studio HDRI in the dome light. Play with the values. I'm not telling you this is how they did it, but I know you can come to this result. Link to comment Share on other sites More sharing options...
Corey Beaulieu Posted September 6, 2012 Share Posted September 6, 2012 It looks like a studio light setup to me, with the directional light coming from the left side. I also think that the material are likely setup with blurry reflections, falloffs, and/or heavily composited with a dirt pass- a heavy AO hand in the render setup would bake it in. The blues gets me a little. it's almost illuminated, but then it has heavy occlusion and slight reflections. Then again, I never really render a 255 color so maybe that's just how they come out. Link to comment Share on other sites More sharing options...
willpitts Posted September 6, 2012 Author Share Posted September 6, 2012 (edited) Argh, this is getting infuriating. I did everything you guys suggested, and it still looks like crap. I'm sorry I'm sounding rude here, but this is something I've been trying to figure out for weeks. What I want to do is make the render look flat-ish, like in the one I showed you. You know, barely shaded? I don't know how to do that. Can you tell me in specific terms how to do this, for a sorta-n00b at the advanced features of this software? Thanks. EDIT: Also, should I use Global Illumination? Forgot to ask. Edited September 6, 2012 by willpitts Link to comment Share on other sites More sharing options...
willpitts Posted September 6, 2012 Author Share Posted September 6, 2012 Wait, never mind, I think I figured it out. Go into the materials and jack up "Self-Illumination" somewhere around 90, I think. I'm sorry I came off as rude back there, I was just frustrated. I guess the next step is the Dirt overlay. That's something that has to be done in Photoshop or GIMP, right? Link to comment Share on other sites More sharing options...
salvador Posted September 7, 2012 Share Posted September 7, 2012 Please, post the result when it's done, ok? Link to comment Share on other sites More sharing options...
Nic H Posted September 7, 2012 Share Posted September 7, 2012 lighting? what lighting #weird Link to comment Share on other sites More sharing options...
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