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Camera Correction in VIZ 3i


trhoads
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I am working on a scene, that per the owner requires a view from about eye level. The end of the building furthest from the viewer, is leaning. I have seen that most people apply a camera correction modifier to rid themselves of this effect, but I can't seem to find that in VIZ 3i. Is there such a thing in the old version, or am I out of luck. Attached is the problem end of the building. Any help is greatly appreciated.

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I always use a target camera in my scenes, unless I'm doing an animation. If you're using a target camera for this view, just make sure that the camera, and the target are level with each other in the side viewports. That will correct the distortion. Then select both the target and the camera, and move them up around 5'5" - 6'. That's what I typically use for an eyelevel view.

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