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How to map logo/image onto an object, but have the base material show through??


sygboe
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Hi I know this is probably a bit of a noob question. There always seems to be an incredible vast amount of complicated ways for me 'not' to figure out how to do it.

 

I want to make a glazed bottle that has text and logos printed on.

 

I need the bottle to have the glazed effect on the outside of the logo. I want to position and size the logo.

 

ive tried a few ways using composite and bitmaps with masks. but i cant seem to get it where my base material shows through. I can only get it to work with layers of bitmaps not shaders.

 

i want to be able to copy the bottle and change it's colours.

 

can someone point me in the right direction please? in my head this should be simple, but its annoyingly not.

 

thanks

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If you got it to work, then that's the solution. If you want to change the color of the logo, copy the material and change the bitmap colors in PS. You can also use the color correction map (Max standard) and slide the hue to change colors uniformly.

 

Wether it's that or I didn't quite understand your question.

 

Good luck !

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