adamdabrowski1 Posted September 29, 2012 Share Posted September 29, 2012 Hey, I have a building I'm rendering in 3DS Max 2013 at home but I need to transfer it to the 3DS Max 2012 software at uni. When I tried this the other day I got a whole bunch of missing links to my materials and can't work out how to relink them all without re-applying them to each element. Is there a way to achieve this? Link to comment Share on other sites More sharing options...
carlotristan3d Posted September 30, 2012 Share Posted September 30, 2012 did you try archive? Link to comment Share on other sites More sharing options...
adamdabrowski1 Posted September 30, 2012 Author Share Posted September 30, 2012 did you try archive? What do you mean archive? Link to comment Share on other sites More sharing options...
meherthakker Posted October 1, 2012 Share Posted October 1, 2012 File->Saveas->Archive .. archive will create a zip file with all your textures saved within it Link to comment Share on other sites More sharing options...
adamdabrowski1 Posted October 1, 2012 Author Share Posted October 1, 2012 File->Saveas->Archive .. archive will create a zip file with all your textures saved within it Ok, Now when I do that will I be able to transfer it to another computer and have all the materials load exactly how they are on this computer? Link to comment Share on other sites More sharing options...
DavidRees Posted October 1, 2012 Share Posted October 1, 2012 Yes, just archive it or use 'resource collector', and check 'include ,max file' and 'update materials'. That way, the Max file will be zipped with all scene maps, all paths reset, etc, so you can bring it home and work normally without any map or map path issues. Btw, resource collector is in the modify panel under the hammer (you might have to click 'more'. Link to comment Share on other sites More sharing options...
NeWAcEiN Posted October 2, 2012 Share Posted October 2, 2012 Ok, Now when I do that will I be able to transfer it to another computer and have all the materials load exactly how they are on this computer? Go to 3ds max, in save menu rest mouse on save as then one popup will appear in here choose archive so it will automatically find all mats and textures, from all machines related to scene make sure u have all machines turned on if there are any.if u still have missing textures do this, go to 3ds max menu in here click on Manage->asset tracking now ull get the menu where all textures present, now just chk the status wether it is missing or Found thats all if it is missing manually browse and relocate them. Link to comment Share on other sites More sharing options...
Fooch Posted October 2, 2012 Share Posted October 2, 2012 http://www.scriptspot.com/3ds-max/scripts/relink-bitmaps this will help sort any issues click and point to where it is Link to comment Share on other sites More sharing options...
adamdabrowski1 Posted October 2, 2012 Author Share Posted October 2, 2012 http://www.scriptspot.com/3ds-max/scripts/relink-bitmaps this will help sort any issues click and point to where it is Yeah I have already downloaded this script but I wasn't sure if it would work on the uni computers. I didn't want to get there and have uni tell me I can't use it so I wanted to see if there were other options. Cheers for the advice Link to comment Share on other sites More sharing options...
adamdabrowski1 Posted October 15, 2012 Author Share Posted October 15, 2012 All good guys the script worked. I introduced people at uni to the MAXscript as well and they are more than happy. Thanks again Link to comment Share on other sites More sharing options...
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