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naeem.3dmax
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As for texturing and mapping: wood floor - painting frame - carpet.

 

As for modeling: the plant on the left (archmodel) looks way off scale.

 

As for lighting: turn on the lamps, you have a lot of them. This will bring more light and shadows to the picture; it will look better.

 

As for the overall: not a bad render, but the composition in general is not quite appealing; the sofas and table are kind of away from the TV view line; it doesn't look like there's a context behind the scene but more like just random objects scattered around form the Evermotion libraries; what if you think more of the people who would live here and how would they keep this room? It's neither messy nor tidy. Besides, how come a TV room has so many spotlights? Aren't they a bit too many?

 

My two cents.

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here it is,

 

Hi Naeem,

 

As I can see you've tried to light your scene from outdoor.Some tips you can try to make your scene better.

 

1)you can remove glass geometry from window and increase sun/sky light multiplier so that room is more lit from outside.Try not put any other light sourse to fake lighting.That ways, you'll have more realistic lighting effect.

2)you can make your curtain more real by changing its material.Please read tutorial for vray2sided material here ( http://www.ronenbekerman.com/material-curtain-v-ray/ )

3)If you pc is good then you can try and model your flooring with the help of plugin called "floor generator" and then texture the same with "multitexture" with some very blurry reflection.Iam not sure if they are free plugins or not, so check on that.

4)try to put some bright map on lcd screen with some glow & light bouncing effect on floor as well.For this you can try vray light material.

5)Right now your materials are looking little lifeless/plastic.Don't worry :)...it is because of proper lighting and texturing.try to give some reflections to wood & sofa leather and increase bump value as well.

6) Some tricks you should always remember.When you first render your scene.Just save it and note that which textures/objects are getting more attention or covering larger area of image.Now try to fix those objects/texture first.If you are successful then half of your job is done.

7)As far as my experience, images are mostly read from near to far.So objects near to cameras should be as real as possible and fixed on priority basis.

 

Hope this helps,

 

We hope to see updated version from you soon.

 

Regards,

 

Abhay.

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