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A few Issues : Saving render passes and Multiscatter


Sketchrender
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Hi

 

I have two issues I would like some advise on please.

 

1. I render at night with max and vray.

I generally have about 6-8 cameras setup, but also need the passes saved also, reflection refraction render ID wire colour and total lighting.

So, How do I do that with out staying up all night to check them.

 

2. Multiscatter: There may be a simple answer to this, the network rendering of the latest version is dropping Itrees, so blotchy tree.

I have the same version on the three machines.

Anybody had this issue also.

 

Thank you

 

phil

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Hi Philip,

 

For rendering at night - you need batch renderer.There is this script which you can download here.I think it will save your render passes as well.It can also save IR map and light cache.

Multiscatter issue--Is backburner showing any error ?If backburner is not showing any error then may be computers on network are not loading vray proxies.Be sure to put all the textures and proxies in one folder and make sure all three computer have access to that folder.

 

Hope this helps,

 

Abhay.

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Vray batch render will definitely solve your first issue.

Now, if I am right then "by dropping trees" means backburner is not rendering trees at all.Right??

Sorry for my english but sometimes...:(

 

If that is the case then yes you need to put all trees proxies in same folder with textures.It doesn't matter what plugin you use.3ds max & Backburner will search for textures and proxies.Resource collection(i.e.textures+ies lights+proxies should be in common folder) is good practice when you work on single pc but becomes necessity in network rendering.

Just press "SHIFT + T" and see if all the files being used in your scene have common path or not, then give rest of the computer on network the same path.

 

Let me know.

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Salvador

 

Thank you again.

 

I don't know how to use Backburner I have never had too to be honest.

I will have to learn it so, or purchase another packge to use as Abahay suggested.

I have always gotten on with just Vray and batch renderer.

 

Time to get up to speed.

Thank you

 

Phil

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