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New member! Some questions regarding my interior :)


benjaminbogaert
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Hi, so First I read the most read thread but this thread I really don't know whether its a vray error or something i did wrong in max.. And I didn't find any new member greeting thread so I might aswell do it in here.

 

I have a long graphical history I mean i tried allot of things and it seems I finally found something I really enjoy :) Making interiors, I downloaded a week ago vray and started messing with it.

 

I watched allot of guides and tutorials trying to figure out which render build would be best suited for my room. Me and my girlfriend are currently making plans for buying a home, so that's how this started trying to visualize how our rooms would look like ( to show the architect ).

 

So here's the room

Strange.jpg

 

Now a few things I don't understand

 

1) how come i'm not getting an environment reflection in my mirror?

2) How come my towel hanger is producing a shade? ( I already clicked all chanels + use shadow on my window )

3) In my show there is a white square I don't understand whats it doing there...

 

 

Best regards :)

 

Edit : Seems like the quality lowered allot by uploading it here >.masterRender.jpg

Edited by benjaminbogaert
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Welcome to the forum.

 

Before anything happens, you need to post your settings. And in this case, material settings as well for the conflicting ones. It's hard for anyone to give advice without knowing what was ticked on or off or what values were used.

 

Best regards,

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Aha, yeah should have figured that one out myself

 

So my render settings are these : Adaptive DMC,

VraySincFiller,

 

GI : Irriadiance Map, Light Cache

 

And the materials are a simple glass

affect channels + Affect shadows and a simple mirror material white reflect white refract

 

Or do you prefer a screengrab from the material editor ?

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GLASS:

Set diffuse to black. Max depth it too high, 5 will do. Exit color is something I never move; reset it to default. Fog color is too light for regular or tinted glass; I usually set to dark green. Fog bias is something I never move; set it to default. Reflect to on back side is unnecessary for standard glass. Subdivisions are too high; you don't need that much; 16 to 20 will do.

 

MATERIAL #442:

I'm guessing it's the mirror. If so, once again, set diffuse to black. Set reflect value slightly under white, like 250, 250, 250.

 

ANODISED ALUMINUM:

Looks good but too reflective. Try setting BDRF to Phong or even Ward.

 

These are settings that work for me and in no way I intend to state that they are the best or the only. Why don't you post a capture of the lighting setup?

 

Cheers.

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@Chris : Okay i didn't know that about guess ver ( now i know what that does ).

 

okay so i'm using a daylight system and 1 vraylight ( I only have one window so i thought I just needed one )

 

 

ortointer.jpg

render6.jpg

 

In the render there are still some vray ies but then I removed them since its a daylight render.

 

Again thanks for the help so far. And if you have some pointers please do tell.

 

Best of regards

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testing 123

 

Edit: Okay it appears some of my posts didn't get approved by a mod.

 

@Chris Thanks I didn't know what that this:)

 

So here goes ortointer.jpg

 

So in my render there where some extra vray ies but then I removed them because its a daylight interior.

 

Again thanks for all the help so far :) If u have any tips or pointers please feel free.

 

Best of regards

render6.jpg

Edited by benjaminbogaert
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1- Correct your camera. Use whether clipping planes or make the back wall invisible. You are way off angular. Google for references.

 

2- The light plane should be light blueish to simulate the skylight and the sun color will compensate the colors.

 

3- I seriously recommend you start on LWF (Linear Workflow). There's plenty of info in the web about this. Google for Mintviz tutorials; there is one about LWF and it's very well explained. The reason for this is that you already have overexposure near the window and yet the room is dark. Or you aren't using VRay Physical Sky.

 

4- The background as well is not matching the camera at all.

 

5- Even with a good natural light balance, common sense indicates that you have to shoot a room like this with artificial lights turned on. Google for small rooms photography and see how often the lights are on in broad daylight.

 

Keep it up! We'll get there.

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Aha now that I can work on :) I was planning on redoing the whole thing fresh settings etc.

 

But when u talk about linear workflow do u mean gamme 2.2 ? since i'm already using that :)

Also I don't think i'm using Vray Physical Sky, But i'l take your offer and start searching for Mintviz haha.

 

And one more question when u talk about artificial lights turned on do you mean like ies or a simple vray light ?

 

Best of regards

 

Benjamin

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Check your settings. Color mapping should be on Linear and gamma on 2.2. Also in the Gamma/LUT settings in the Max preferences dialog, gamma should be on 2.2 and Bitmaps input and color swatches on 2.2 as well. Just check the tuts and make sure you got the correct setup. Alternatively, you can set Color Mapping to Reinhard, gamma 2.2 and burn value to around 0.7. Read about Reinhard color mapping.

 

Artificial lights can be any light other than natural light (Sun / Sky). You can use any, but I prefer VRay IES for bulbs and spotlights and plane VRay lights for indirect slim-line fixtures. No drawbacks, you should test many, if not all the light possibilities to find your favorites. (Photometric, VRay mesh lights, different combinations, etc.).

 

Of course, you don't have to do it all for this particular scene.

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