jccloutier Posted October 21, 2012 Share Posted October 21, 2012 I am using an image sequence for an animated texture. The texture's length is 400 frames. The entire animation length for the project is 3200 frames. By default, the texture animation loops after the 400 frames. Is there any way to stop the texture from looping and hold the final frame? thx Link to comment Share on other sites More sharing options...
Corey Beaulieu Posted October 22, 2012 Share Posted October 22, 2012 I don't know the proper way to do it, but why not just freeze the last frame in AE or PS? Link to comment Share on other sites More sharing options...
Simon Moir Posted October 22, 2012 Share Posted October 22, 2012 In the Material Editor, the Bitmap has a Time rollout. Set the End Condition to Hold. Link to comment Share on other sites More sharing options...
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