edheadley Posted October 27, 2012 Share Posted October 27, 2012 Hi I've been doing an interior rendering with Vray for 3ds Max and I've got a problem with some dark, spotty patches in certain areas of my image. If you look carefully at the image in the attachment, you can see this on the wall to the left and on the ceiling. How can this be rectified? I suspect this may be an issue with my GI engines though I am not 100% sure. The settings I'm using are as follows: Secondary Ray Bias: 0.02 Image Sampler: Adaptive DMC Anti-aliasing filter: Mitchtell Netravali Colour mapping: Exponential (+ sub pixel mapping + clamp rollout) GI Primary engine: Irradiance Map - on 'medium' preset GI Secondary engine: Light Cache - on 2000 subdivs, rest default No Vray sun, just a GI environment multiplier of 8. Can anyone help with this issue? Thanks a lot in advance. Link to comment Share on other sites More sharing options...
Ismael Posted October 27, 2012 Share Posted October 27, 2012 http://forums.cgsociety.org/showthread.php?t=1032460 also turn on 'Reflective' GI Caustics in the Vray:: Indirect Illumination (GI) rollout. Link to comment Share on other sites More sharing options...
salvador Posted October 27, 2012 Share Posted October 27, 2012 Increase IRRMap Hemispherics and Interpolations samples. Increase Lights subdivisions. It's a start. Link to comment Share on other sites More sharing options...
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