Jump to content

Chamfering edge and Proboolean


charlieinolas
 Share

Recommended Posts

hi all,

 

I have a problem guys with modeling a simple geometry.

I made a cylinder, and I wanted to cut out a hole in its surface (fig1). I created another cylinder, and used Proboolean and hole is nice, but when I want to chamfer the round edge of the hole, some nasty things appear probably due to vertices on the hole's edges that have no connection with cylinder edges.

cylinder.jpg

 

I tried to remove them, but it seems that doesn't do the trick.

 

Could You help me out guys how to solve this problem easily?

 

thanks

Link to comment
Share on other sites

Ismael, thanks for links however I think that these methods are a bit too complicated.This seems to be a simple story with cutting a hole in a surface, and using turbosmooth and cuts looks like an inconvienience and does not seem to be precise, I'd personally expect more from Max.

Furthermore it's not a flat surface here. This is a bent cylinder surface with given number of polygons.

 

Salvador, I deleted vertices that seemed to be unnecessary, but still it does not do the trick (pic). I also tried that script called 'vertex killer' but it seems that nothing happens. Anyone used it on max 2012?

chamfer.jpg

Edited by charlieinolas
Link to comment
Share on other sites

Ok. Clearly there are vertices messing up your chamfer. You can see them. I wonder if the vertical divisions on the object are necessary. If not, remove them before booleaning your cylinder and I'm pretty sure you will get what you want. If you are subtracting on a curved object, that's a different story; but still it shouldn't go wrong. Try removing the unnecessary vertices manually and see if that fixes it; you don't have all that many.

Link to comment
Share on other sites

Thank You Salvador for Your time and trouble.

Those methods You showed are somewhat similiar to those Ismael has given in the 3rd post.

I studied this through and managed to cut out a nice hole and this way seems to be the best indeed if its about final result, however when we need to have a perfect circle on a bent surface it's becoming a bit more complicated.

I personally thought that Max is able to cut out objects using Boolean in a bit smarter way than this but, as we see, things are as they are.

Anyway, the work is done, and the aim is achieved.

 

Thanks for all help and suggestions guys.

Link to comment
Share on other sites

Guys,

I'm back here cause I have another problem.

It's related to the topic so I'll write here without making another thread.

 

I made a hook using 'line tool' and then extruded it.

Somehow I can't chamfer the edges around - some of them chamfer differently than others. What's going on here?

 

thanks for all help

chamfer.jpg

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...