Jump to content

Vray renderings - rings problem!


mohsinraza1
 Share

Recommended Posts

Thanks all for replying.

 

It happens with low level lighting scenes where as brightly lit interiors are fine. Here is another view(straight out of V-frame buffer, PNG), you can see it around dark corners:

02.jpg

 

Vray standard material with default settings, lit by HDRI.

Settings are:

V-ray settings.jpg

 

Many thanks for your help, another ideas please?

 

Thanks,

Link to comment
Share on other sites

This is not an imap, vray or render problem. This is a image quality problem. You are seeing image banding. Either you are saving too low of a bit-rate, you are using improper gamma, or both. Did you use a higher bit PNG or just default? You have a gradient from light to dark, yet your bit depth is not sufficient enough to produce all of the colors needed in that gradient, thus the banding effect.

 

You also have to ask yourself, are you ever going to render a solid gray scene? Does this effect happen when you use materials? Most of the time, our materials hide this banding effect, where a solid gray scene shows it off quite well.

 

http://en.wikipedia.org/wiki/Color_banding

 

http://en.wikipedia.org/wiki/Posterization

 

http://www.davidfleet.com/tutorials/linear-workflow

"FILE FORMATS AND RENDERING:

 

Compositing in 32-bit has been used in feature films for years. Color correction is much more flexible especially when controlling highlights. The ideal solution is to export a linear image like EXR or DPX for example. With Linear images all of the pixel data is mathematically correct as opposed to ‘looking’ correct, resulting in accurate and predictable results when adding or multiplying in post. After effects and Nuke can be setup to view Linear images in sRGB colourspace, composited in 32bit and then exported at 8bit for broadcast.

 

When saving linear images, 8bit formats will most likely result in some colour banding. There often isn’t enough range in 8bit colourspace to represent a complete tonal range when working with linear images. So whenever possible always render out to either 16bit (TIFs or SGIs) or 32bit (EXRs, DPX).

 

Never use JPEGs for rendering as JPEG compression is optimised for nonlinear images and will throw away much of the data required for gamma translations to and from Linear space."

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...