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move bip sequence to higher (later) frames


jccloutier
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The only way I know how to achieve this is to make sure you create key frames for the .bip file when you load it in. Then you have to select all the biped parts and then you can select all the keys and slide them using curve editor or dope sheet.

 

The only problem is that by default a key frame is made for each biped part, for every frame, so file sizes can become large and slow if you have multiple bipeds. You can reduce the key frames through filtering when you load the biped, but doing this too much can make your biped look a bit strange when the motion is played back.

 

It does work though and that the way i would do it.

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Look into Motion Mixer

Its similar to an NLE editing system for videos. You can load biped animations in it and arrrange them in time and even blend between them, trim them stretch them, etc... ..

But be warned: for some strange reasone the developers made the UI work rather unintuitive, but i guess that's a general problem in many areas of the application

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