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Office Environment


alangoh
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1352188223.jpg

Studio/Institution: Sitec
Genre: Office Interior
Software: Rhino 4.0 / Vray
Description:

Hi guys!

 

I have comments from people that the images I rendered looks not photo-realistic enough. I tried many ways editing and changing some parameters but failed. Any comments and suggestions to improve the image? I got numb looking at it for a long time till I don't know where went wrong.

 

Thanks!

 

Hi!

 

I have changed some stuff here and there, done some photoshop editing.

How does it look now?

 

3a-11 copy.jpg

 

Alan

Edited by alangoh
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I think you are almost there. At least in terms of getting something that you can really work with. A few ideas:

 

The lighting seems very flat. You have a direction from the windows, which is good, but your overheads flatten things out too much. Try a more typical layout of lights, like just above desks or something.

 

Your floor, and especially your back wall, need lines too express tiles or concrete pours, etc.. Your scene is small enough where this should be done with geometry.

 

SET DRESSING!! Books, computers, lamps, etc... These things go a long ways in helping the viewer see things as more photo real.

 

Your window geometry doesn't look correct. Walls are typically wider than the mullions and the frames have a frame around them as well. Try a mullion outer frame. A smaller frame inside of that. And smaller yet grided frames. Give each of those a better shape than square and you'll have something. Maybe even make them "hung" instead of fixed. The lower panel would step in from the upper panel. Could even throw a locking mechanism on it.

 

The green plants are too blue. need more yellow (post production fix).

 

Lastly. Photoshop. Darken the top left fading to the bottom right with curves. Add some blue filters in that same area. Invert that mask on an orange filter and give the image a color mapping where the interior is more contrasted and cooler and the windows are more warm and glowing. A lot gets done in Photoshop.

 

You really aren't far off. Your texturing is pretty good.

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Quite a complete set from Corey.

 

I'd only add a well matched background image, even if it's overblown. The reason for this is that windows are rather large and in a photograph exposure you could see the outside. And the plants need also desaturation.

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I hate to be the "chamfer your edges" guy, but chamfer the sharp corners! For me, infinitely sharp corners are one of the first giveaways that an image is CG.

 

I would second Corey's comments though; at this point in your production the biggest thing that will make this appear more photo-realistic is adding in all of the finer details that would occur naturally in a habitable space.

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