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Fiber optic light


komyali
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Ricardo's method can absolutely give you a photoreal result. Just use lofted objects (or spline mapped uvws) so you can have proper mapping coordinates for your individual cables.

 

You can also get your fiber optic cable looking perfect while it is still straight, then apply various bend modifiers. This way you can get your mapping down before you do any bends.

 

You can also re-purpose this script http://jokermartini.com/2011/08/08/path-streaks/ to help you.

 

Caustics won't do anything for you. If anything, you need to use an SSS material or translucency in the standard vray material.

Edited by VelvetElvis
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