komyali Posted November 10, 2012 Share Posted November 10, 2012 Does anybody know how to make fiber optic material, when I put it to cable lets say 1mm to have same result as a real fiber optic? Or maybe do something else to imitate fiber optic cable lightning ? fiber optic cable Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted November 10, 2012 Share Posted November 10, 2012 You could use 2 different VRayLightMtl, one for the length of the fiber and another for the tip. The first one could use a falloff map to fake the change in direction of the light while it passes thru the fiber, and the other could be a strong one to fake the exit of the light. Link to comment Share on other sites More sharing options...
komyali Posted November 10, 2012 Author Share Posted November 10, 2012 Nice, but that cant give me photorealistic look... it is difficult when cable is bend on more placeslamp. I tried with caustics but it is impossibile to imitate fiber conductivity of light... Link to comment Share on other sites More sharing options...
Scott Schroeder Posted November 10, 2012 Share Posted November 10, 2012 (edited) Ricardo's method can absolutely give you a photoreal result. Just use lofted objects (or spline mapped uvws) so you can have proper mapping coordinates for your individual cables. You can also get your fiber optic cable looking perfect while it is still straight, then apply various bend modifiers. This way you can get your mapping down before you do any bends. You can also re-purpose this script http://jokermartini.com/2011/08/08/path-streaks/ to help you. Caustics won't do anything for you. If anything, you need to use an SSS material or translucency in the standard vray material. Edited November 10, 2012 by VelvetElvis Link to comment Share on other sites More sharing options...
komyali Posted November 10, 2012 Author Share Posted November 10, 2012 I think you didnt understand me for simple cable it is easy to attach material and then bend but what about this LAMP I will try sss, also fiber have reflection... maybe blend material with light... Link to comment Share on other sites More sharing options...
Scott Schroeder Posted November 11, 2012 Share Posted November 11, 2012 It's a blend between two illuminated materials. Your blend map is a falloff map either Fresnel or perpendicular/parallel. As your face gets closer to your camera, the illumination is less intense. If you need extra illumination on the sides, just to some doges and overlays in Photoshop. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now