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Any alternatives to vray environmet fog?


stayinwonderland
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Andy, use VrayEnvironment pass and use it as "screen" blend mode in PS. Apply BLACK VrayLightMTL to all objects in scene (you can do this though Override material if you don't have opacity maps, if you have opacity maps (on closeup trees) then you need to uniquely apply blackmaterial with opacity to these, to have correct fog interaction with these, this will give you quick (relatively, depending on settings of FOG) render.

 

My example: As you see, atmospheric pass in much more powerful compared to using Zdepth, as it features god rays too and better gradients. By adjusting its contrast, you can easily leave out building un-affected by fog, and modulate the intensity. It's very flexible and good solution. And if your clients dislike fog...then you have no problem with additional rendering, which, is always cool.

 

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i normally do that as well ^

xref my scene into one with a fog gizmo black override no gi and adaptive sub-d antilialiasing

beware once you put a few nested noise maps in to get phasing that mist /fog it can get quiet slow!

Edited by nicnic
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