Daniel Doerksen Posted November 21, 2012 Share Posted November 21, 2012 A troubling issue I've had for quite some time now. I think the image frames the question well enough. Created using a V-ray depth map, how can I fix this issue. it seems to be a question that has come up quite a few times but without a solid clear answer. Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted November 22, 2012 Share Posted November 22, 2012 Depth maps are not going to give you the same quality as real DOF. Since you're using a map that shows distance data, you will eventually bump into situations like this. I may be missing something obvious here, but I only use depth maps for very subtle DOF and for a fog pass. Otherwise, real DOF it is (and you can speed it up quite a bit using VRay's stereo rig to calculate a real depth map to be used by your camera when rendering DOF). Link to comment Share on other sites More sharing options...
spunk91 Posted November 22, 2012 Share Posted November 22, 2012 I don't know if this will work. But what happens if you blur the Zdepth before using it to make DOF? Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted November 23, 2012 Share Posted November 23, 2012 You'll get a different error on the edges of objects, especially when you have a distant background (the pic Daniel posted above is an example). Remember, DOF is an optical phenomenon, so describing it with a map is no piece of cake. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now