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Post Depth of Field, Blurred Hard edges, common issue


Daniel Doerksen
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Depth maps are not going to give you the same quality as real DOF. Since you're using a map that shows distance data, you will eventually bump into situations like this. I may be missing something obvious here, but I only use depth maps for very subtle DOF and for a fog pass. Otherwise, real DOF it is (and you can speed it up quite a bit using VRay's stereo rig to calculate a real depth map to be used by your camera when rendering DOF).

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