DRobertson_23 Posted November 27, 2012 Share Posted November 27, 2012 I am having trouble with my brick texture being the right size. The model was import from Revit into Max as a .dxf file. Any ideas on why it's showing up this way? Link to comment Share on other sites More sharing options...
DRobertson_23 Posted November 27, 2012 Author Share Posted November 27, 2012 Link to comment Share on other sites More sharing options...
Francisco Penaloza Posted November 27, 2012 Share Posted November 27, 2012 I can not see your image, but the best way to exchange files between Revit and Max is FBX format, you keep materials, textures, cameras lights and more. Link to comment Share on other sites More sharing options...
Justin Hunt Posted November 28, 2012 Share Posted November 28, 2012 I often have issues with texture scale with revit imported models. Regardless of my unit setup it get messed up. The most effective method to fix this is to create a box and attach the revit geometry to that, then delete the box. This way the revit geometry is forced to take on Max's units and forget the revit units. jhv Link to comment Share on other sites More sharing options...
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