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Make a texture tileable


manupierre
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Dear all, it may be a problem people here have faced

 

I have this texture that I need to make tileable to use in MAX

texture.jpg

 

At first glance, it looks decent but there are actually a lot of tweaks that need to be done to align the texture perfectly and I never came up with a satisfactory process to do so. This is so frustrating.

 

So far I start to play with rotating the image, then select the piece that looks the best, then play around with warp tool. I'm sure there is something more efficient to do that

 

Do you have any thoughts on how you would handle this in Photoshop if you were me?

 

Thanks!

m.

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try this:

 

crop the left side to the first complete vertical stripe and warp it into vertical (use guides) - increase canvas size to the power of two, in other words let your texture fit in a quarter of the new canvas - duplicate as layer and mirror it vertically - do the same horizontally - make all duplicates match their correspondent sides - warp some differences to avoid tiling being so evident - give it a new shot in max and see if it works.

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