Nic H Posted December 7, 2012 Share Posted December 7, 2012 george my comments were aimed at you btw! more of a general end of year rant Link to comment Share on other sites More sharing options...
artmaknev Posted December 7, 2012 Share Posted December 7, 2012 Is it a school project? If it is, then just turn it B&W, will look much better if you don't have time. But seriously, I kind of like the boringness of it, lol. Link to comment Share on other sites More sharing options...
salvador Posted December 7, 2012 Share Posted December 7, 2012 (edited) Wow! nicnic, you have made a beautiful, yet frightening reply. Rant-wise or not, I have to agree to most of it. Probably in between the lines is the reason why I really don't have much (or none) of my work posted. I usually find myself caught in despair between the lack of time to make my work as good as the one of those you mentioned (I am my hardest critic) and the frighteningly growing amount of people doing archviz just like you said. And here we all are, actively participating in the forum. So, I feel compelled to give back some of what I have received from other users in help. Thanks for taking the time to reply; I was very interested in reading more from you. Edited December 7, 2012 by salvador Link to comment Share on other sites More sharing options...
Tommy L Posted December 7, 2012 Share Posted December 7, 2012 See. All it needed was a vignette, some torn paper, a lake, correct horizon line, color balancing, some fancy arrows and a dog in the corner. Hey presto and ka-blam to the nay-sayers. Link to comment Share on other sites More sharing options...
Umesh Raut Posted December 7, 2012 Share Posted December 7, 2012 Render Elements don't really come into it though if you're simply overlaying textures on a base model. If anything you only need masks. Elements are useful if you intend to adjust a very close to finished render in Photoshop. See the link i posted to Vyonyx to see what I mean. I don't see where any other elements (other than masks) would be useful in taking that base render to the final image? One hundred percent true Dave, I thought of just extending him into the real 3D assuming that would be the natural tread a novice thinks of. My mistake. And yes, the vyonyx stuff is simply great, so much so that I have started serious considerations of integrating it into my bag of tricks. Thank you indeed for that. Umesh Link to comment Share on other sites More sharing options...
Jonathan Fantucchio Posted December 7, 2012 Share Posted December 7, 2012 For all we know the OG poster could be a high school student who is running late for his 11th grade drafting project that's due next Monday at 1st period, and all some people want to do is give him a ghetto interwebs charette rather than help him. Link to comment Share on other sites More sharing options...
Dave Buckley Posted December 7, 2012 Share Posted December 7, 2012 I suppose in retrospect (perhaps through some rose tinted glasses) there used to be a lot more professional work posted here by various studios and talented users which I would always look forward to seeing - especially anything with breakdowns. There was a decent amount critical feedback and a level of respect towards others. As a self taught cg artist back I got much of my help at the time from CGA as I was the only 3D person in my office. Things changed with the rise of facebook and forum use slowly declined. Now Id would honestly say that 90% of all work posted here and on places such a RB is pretty much just bland frumpy dumpy faux trendy horrid derivative rearrangements of library objects. Moronic users constantly copying each others scenes and styles, leaving a wasteland of people re posting the same tweaked 'cool white loft with an aged floor and stool in the foreground' scene again and again. I now actually find some work in the gallery that looks like its been rendered in scanline that looks pretty fresh as an aesthetic (due to the army of generic stuff coming out) The technical floor / quality level has risen dramatically which is a great thing but just brings the lack of any artistic intention, talent and hard work into sharp focus. The amount of assets and training available now is staggering - I would hope in the future there is a shift away from 'photoreal' as the preferred option of clients now it is becoming easier to achieve and there is room for much more variance in the visual interpretation of architecture. I find it so strange that people will pay $4000 for an jpg to advertise a development or and idea - and that image gets tweaked to death by the clients in the process destroying any 'look' it had (needs more 'life', add people, brighten glass, remove all shadows etc) Imagine the painting or hand illustration you could get done for that by an artist? That would be something that has an inherent value due to its medium and execution and may actually say something more interesting of the building or environment. Arch vis falls between 'illustration' and 'photography' all too often - it has elements of both but lacks the strength of medium inherent in a photo / painting. Maybe it will change and mature but I wouldn't hold my breath. There are of course some amazing artists around (PG, BBB, luxigon etc) who I have a lot of respect for and do their own thing very well indeed. Anyway this is probably a rant for a thread entitled 'Arch-Vis Trends in 2013 - Has the whitewash floor had its day?' Couldn't agree more, but yes maybe for a different thread. But it definately did take a turn towards amateur hour, with the odd model pushing robot commenting on how inferior it is. Link to comment Share on other sites More sharing options...
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