Jump to content

Stop whining, start working.


Scott Schroeder
 Share

Recommended Posts

Discuss amongst yourselves: http://www.noahbradley.com/blog/2011/stop-whining-start-working/

 

The man has a point. The best way to improve is to just start making something. There is no such thing as wasted time when you are making something. "Don’t be afraid to ask questions and research things, but be sure you’re not doing it at the expense of actually learning things."

Link to comment
Share on other sites

I couldn't agree more. It's like learning boxing from a book...it doesn't mean a damn thing until someone tries to hit you.

 

The majority of what I learned in 3D was from trying different things. Even if what I did didn't work that taught me something also.

I hate it when people ask "What is the best way to do [fill in the blank]" or "will this work if I do this?". These are questions from lazy people who don't want to put in the time to try it themselves. Questions are fine to get you started or point you in the right direction but there is no substitute for actually doing the work. I can't count the number of times I was trying something and came across a new technique/tool totally unrelated to what I started out trying to do. As far as I am concerned that is one of the coolest parts of the learning process, the discovery.

 

If you want to learn something, research it and try to do it, don't just ask someone how they do it to take the shortcut. You will wind up loosing the discovery of other things along the way. That blog post summed it up pretty well IMHO, thanks for posting it Scott.

What Jo said above is so true.

Link to comment
Share on other sites

One can easily find tutorials and full courses that promise to get you to do Pro 3D work the fast way. That's ok. They are laying out a workflow that works. But when an artistic work begins to be industrialized, it begins to loose its artistic part. Doing will always be better than asking how to do it. Anyone who spends their time asking, probably has no time to do and re-do; thus, they should re-consider if it's worth taking the path of art (CG art). It's like making a difference between CG artist and Pro visualizer (no art included).

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...