diegodelatorre Posted December 12, 2012 Share Posted December 12, 2012 Studio/Institution: Uno Punto Dos || Central de DiseñoGenre: Residential ExteriorSoftware: 3d Studio Max 2011 || VrayWebsite: http://www.unopuntodos.comDescription: Hey everyone I was hoping you could help me, giving me some advice... I'm learning by myself how to use 3dmax and vray, watching some forums and tutorials. I made my first renders, but it just doesn't look good... Here are the pictures, hoping you could give me some advice Thanks Link to comment Share on other sites More sharing options...
salvador Posted December 13, 2012 Share Posted December 13, 2012 Que tal Diego, Coming from a self-taught guy (myself), and far from the specifics, here are the key issues you should learn more about: 1 - LWF (Linear Workflow) your gamma is set wrong for the use of Linear Color Mapping - over-burnt areas and to dark areas together. 2 - Reflective materials; there are no glossy effects anywhere. Quite non-physical. 3 - Global Illumination (GI) in one or two images it almost seems to be off. 4 - VRay Physical camera; learn to take the most of it. 5 - Shaders; yours are simply too basic. And of course, two main aspects of every great render: Composition and Emotion. Those rely on your personal taste and not quite on the techniques to develop it. Even for a draft, you have to start thinking of entourage elements. You have plunged into the pool, now, either learn to swim or pull yourself out. If there is something else, more specific issue I could help you with, just call back. Suerte ! Link to comment Share on other sites More sharing options...
Umesh Raut Posted December 25, 2012 Share Posted December 25, 2012 If I may, further to Salvador's... We are used to view architectural images in 2 point perspective, where verticals are straight plumb. Use vray camera's 'guess vert.' button. Exterior renderings looks better with Reinhard color mapping, best of both worlds (linear and exponential) so to speak; try adjusting burn value around and from halfway mark to see what looks good. There is a good vray shader that uses GI material, which would help you do away the green (grass) cast on the walls and roofs. Their web resource at spot3d will guide you in right direction. Link to comment Share on other sites More sharing options...
Corey Beaulieu Posted December 25, 2012 Share Posted December 25, 2012 Above all other methodology comments, correct the verticals in your camera. Its the industry standard for architectural images and things looks SO fake without it. Link to comment Share on other sites More sharing options...
jongray Posted January 10, 2013 Share Posted January 10, 2013 Hi Diego, Great start you may want to look into attaching HDRI to a Dome light to help with gaining reflections and the overall composition of the image. Also the colours are very strong try changing your colour mapping from Linear to Exponential and researching Vray camera's. Link to comment Share on other sites More sharing options...
ferozkhan Posted March 25, 2013 Share Posted March 25, 2013 I am a fan of cgarchitect Link to comment Share on other sites More sharing options...
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