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Camera view without perspective


TomA
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It does still have a focal length because it creates a vray camera. But it tries to "fake" a flat ie front,left,right viewport. You can create a rig and then rotate it to be a plan. Alternatively, create a vray camera with a really small lens but move it away a big distance to flatten out the perspective. That's effectively what that script does. The rig is much handier though.

 

Unfortunately, it the only way as you cant render a front "elevation" in the front viewport if your setup rendering with Vray sun and exposure. It does give good rsults doing it this way though.

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Andy - Thanks, but it still has a focal length?

 

I'm afraid it will always have a focal length; without trying to sound cheeky, the clue is in the name "physical camera". If you want a truly orthographic camera you must use the standard max camera. This will work fine, providing you adjust your lighting intensity to suit.

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you can use the Vray Exposure Control in Environment and Effects, and select mode: from vray camera, node: select a correctly exposed vray camera in your scene, and render the top viewport or a standard camera looking down at your model, having the orthographic option on.

This is how I do orthographic renderings (with standard camera and vray exposure control), I don't use any scripts.

 

Good luck!

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