tristan_bethe Posted December 18, 2012 Share Posted December 18, 2012 Hi, I just launched a new site called humanalloy.com. At HumanAlloy.com you will find a collection of human beings ready for use in your CG animation and illustration projects. Instead of using artists to build 3D-people from the ground up, our models are scanned from real life human beings and made piece by piece to form a perfect human-mesh alloy. I hope you find them useful! Link to comment Share on other sites More sharing options...
cg_Butler Posted December 18, 2012 Share Posted December 18, 2012 Very nice. Easily the best looking people available that i've seen. The only downside is perhaps the price per person seems a bit high...... ;-) Link to comment Share on other sites More sharing options...
salvador Posted December 18, 2012 Share Posted December 18, 2012 Great models. I'm impressed with the mapping, considering they are 3d scans. Very nice. Link to comment Share on other sites More sharing options...
Chris MacDonald Posted December 18, 2012 Share Posted December 18, 2012 Agreed with the above comments. I'd like to see more people though, in a variety of poses, from walking to sitting and curled up on a sofa, etc. [edit] Just spotted the backgrounds you used are Bertrand Benoits loft scene Link to comment Share on other sites More sharing options...
Devin Johnston Posted December 18, 2012 Share Posted December 18, 2012 These are looking great, I agree that a variety of poses for each model is needed and the price is a little steep for only one static model. Link to comment Share on other sites More sharing options...
Scott Schroeder Posted December 18, 2012 Share Posted December 18, 2012 They are looking good, but non-rigged models just won't be a big seller I'm afraid. The only way I'd consider non rigged is to get a larger collection of various poses all for one price as other people have said. Have you considered at least selling a t-pose character so we could rig it ourselves? Link to comment Share on other sites More sharing options...
hockley91 Posted December 18, 2012 Share Posted December 18, 2012 Have you considered at least selling a t-pose character so we could rig it ourselves? Yep, a pre-rigged character would be much more sellable. AXYZ has some great ones. However, these images look pretty nice! Link to comment Share on other sites More sharing options...
Nic H Posted December 19, 2012 Share Posted December 19, 2012 Been hoping for some more 3d people content but I have a few reservations about these... 1. Not rigged / reposable without work? 2. Cant see what the base mesh is like either - Im guessing its a decimated high res scan? rather than quads which might make it hard to rig? 3. 80% of them are really ugly or scruffy looking. Check out this one? A skirt hoodie over jeans??? http://humanalloy.com/human00029.php She wont be going any where near the foreground of any images. The businessman is good but how come he is wearing such a large suit and has his tie undone? He would be fine for a dive bar image but not anything resembling a 'boardroom' In general the styling is unsightly. That pregnant woman is terrifying! 4. Too expensive! Link to comment Share on other sites More sharing options...
Nic H Posted December 19, 2012 Share Posted December 19, 2012 This is on the site HumanAlloy models are of an much higher resolution in every aspect. You decide how much optimization is needed for your project depending how close you are going to use the models. For convenience a low resolution model and low resolution textures are included. Adjustments in model and texture is effortlessly done in 3D packages like Autodesk Mudbox or pixologic Zbrush. It is a bit getting use to however for a different result you need to treat my models differently. However you cant use tringulated meshes very well at all in mudbox / zbrush. There is also a pic of a rigged model? Link to comment Share on other sites More sharing options...
notamondayfan Posted December 19, 2012 Share Posted December 19, 2012 I saw this a few days ago, and although I think the concept is great, I wouldn't personally use them, mainly because your collection is very limited, and as soon as they appear in a few high-profile shots, I won't want to be seen as "copying" them. Also I notice there aren't many walking poses, I'm guessing this is because it's technically difficult to do as I'm guessing the model has to remain static for some time? Also the price is quite high, I know you can re-use them as with other digital assets, but again all your images are going to have the same people in there. I think the concept is great, and this kind of work-flow (scanning people) would be great if you are a large studio and had your own scanner and could quickly drop 3D people into your scene. For me, I'll stick to 2D people for stills, and other sources like AXYZ for animated, rigged people. Link to comment Share on other sites More sharing options...
Scott Schroeder Posted December 19, 2012 Share Posted December 19, 2012 Been hoping for some more 3d people content but I have a few reservations about these... 1. Not rigged / reposable without work? 2. Cant see what the base mesh is like either - Im guessing its a decimated high res scan? rather than quads which might make it hard to rig? 3. 80% of them are really ugly or scruffy looking. Check out this one? A skirt hoodie over jeans??? http://humanalloy.com/human00029.php She wont be going any where near the foreground of any images. The businessman is good but how come he is wearing such a large suit and has his tie undone? He would be fine for a dive bar image but not anything resembling a 'boardroom' In general the styling is unsightly. That pregnant woman is terrifying! 4. Too expensive! #3 Is an important point. I want my CG characters to blend in and not stand out and draw attention to themselves. The pregnant lady is a classic example. No matter where she is, your eye is drawn to her belly. Perhaps it is human nature that we are drawn to the form, I don't know. She can only be used once per project or else it will seem like everyone in that area is just cranking babies out. The shot of her and her husband/boyfriend/etc at the window would be great for certain shots, but again, you can't re-use it over and over again without looking like that's all you can do. It's just very visually limiting as Dean points out. I just want to see a character collection with middle of the road people in it. People that blend in. If I want a character to have attention drawn to them, I'll use a real person and green screen them in. Link to comment Share on other sites More sharing options...
Jonathan Posted December 19, 2012 Share Posted December 19, 2012 I cant imagine these are tri models. A typical scan process is to quad retopologise to low poly, build in greater detail from that and re-project to low poly. If this is the approach here it shouldn't be too difficult to rig? Link to comment Share on other sites More sharing options...
archibabyzhang Posted December 20, 2012 Share Posted December 20, 2012 pretty realistic models! useful for architecture visualizations. Link to comment Share on other sites More sharing options...
Nic H Posted December 20, 2012 Share Posted December 20, 2012 you would hope they were quad models with either high res geometry or a normal mapped baked lowerpoly version teh screenpics on the website suggest they are triangulated tho Link to comment Share on other sites More sharing options...
bilderbaurendering Posted December 20, 2012 Share Posted December 20, 2012 hi, great collection. I am afraid the price is still a bit high..may be some king of bundle would help. Good work! Link to comment Share on other sites More sharing options...
Tommy L Posted December 20, 2012 Share Posted December 20, 2012 Ugh, honestly. Does everyone value creation so little? How can anyone think that 65 euros is too much for a fully 3d scanned person that holds up to high res rendering. Ive been at the business end of doing 3d scanning and its not easy. Not cheap to get the gear either. You want a 100 poly person that looks like they should be in jail then there's plenty on Turbosquid. I think they look great. That said, I agree it would be helpful to see some wires. Link to comment Share on other sites More sharing options...
dande Posted December 20, 2012 Share Posted December 20, 2012 If they were riggable (If thats a real word), I'd definitly consider buying them for animations. They look much better then the AXYZ design ones I'm currently using. Even better get Autodesk to license them and supply them with Max Link to comment Share on other sites More sharing options...
salvador Posted December 20, 2012 Share Posted December 20, 2012 Ugh, honestly. Does everyone value creation so little?. . . . . .and I thought I was grumpy . . . But your are right Tom. It's never easy to get a good thing done. From my POV, Tristen is a the beginning of something good. Remember Evermotion's first archmodels volumes? they didn't come textured and still they made a hit out of them. Keep it going Tristen, you got a good thing going on! Link to comment Share on other sites More sharing options...
Matt McDonald Posted December 27, 2012 Share Posted December 27, 2012 Maybe a freebie is in order? That way people can try them out and see what they think. Link to comment Share on other sites More sharing options...
JAFoley Posted December 27, 2012 Share Posted December 27, 2012 I agree with all the previous posts. But also a big problem with many entourage collections, such as VizPeople, and these models, is a lack of interaction. It's tough to compose a shot that feels lively if everyone has their arms crossed and no one's talking. (Or in the case of VizPeople, if everyone is on a cell phone or laptop) Link to comment Share on other sites More sharing options...
renderingdesigner Posted December 28, 2012 Share Posted December 28, 2012 Models look great!!!. ¿Have you rigged models?, (in order to make customized poses). These characters, are ideal for closed interior scenes or closed ud planes. How about of less detailed people, for far-located populatin people?, ¿have you thinked about?, would be cool. B.R 3dcontents Link to comment Share on other sites More sharing options...
dande Posted December 28, 2012 Share Posted December 28, 2012 Riggable people would be great. I just had a customer comment on 1 of my AXYZ design people recently and thought he looked very scary. Link to comment Share on other sites More sharing options...
JAFoley Posted December 28, 2012 Share Posted December 28, 2012 These might work well in one person shots, but if you filled a room with these people, you'd have an image full of people with their arms crossed and no one talking. This is the same issue we have with the Vizpeople collections. There needs to be more options with people interacting. Link to comment Share on other sites More sharing options...
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