musaddiqueshaikh Posted December 18, 2012 Share Posted December 18, 2012 Helo people. Can some body tell me simple technique of Depth of Field in 3ds max using vray physical camera. I went through several tutorial but it wasn't worked for me. 2) also guide me how to make specular, bump, opacity maps in photoshop and do they really assential for creating photo realistic views. thanks hopping for better knowledge. regards. Link to comment Share on other sites More sharing options...
Chris MacDonald Posted December 18, 2012 Share Posted December 18, 2012 (edited) You need to re-visit those tutorials, or search harder. There is SO much tutorial material out there on these subjects it's not even funny. What would help you is an understanding of depth of field in the real world, not just the 3D world. Edited December 18, 2012 by Macker Link to comment Share on other sites More sharing options...
hockley91 Posted December 18, 2012 Share Posted December 18, 2012 I researched basic camera techniques and settings and just tried to mimic those in 3D Studio Max. Worked great! Link to comment Share on other sites More sharing options...
rhlkvr15 Posted December 24, 2012 Share Posted December 24, 2012 (edited) can just go for z depth method for creating DOF.......its faster and has very good controls in photoshop and AE Edited January 11, 2013 by rhlkvr15 Link to comment Share on other sites More sharing options...
richardbray Posted January 5, 2013 Share Posted January 5, 2013 Z-depth and photoshop Link to comment Share on other sites More sharing options...
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