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Create geometry from spline for a windshield


olivermccarthy
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I'm trying to create some geometry for a windshield. I've used the window trim to create a spline but not sure where to go from there.

 

The windshield does have a slight curve (http://cdn-www.rsportscars.com/images/audi/2008-audi-tt-coupe-32-quattro/auditt07_121600.jpg) if that makes any difference.

 

344xyfs.png

 

Also, it is only half a spline as it was taken from something with a symmetry modifier. Thanks in advance.

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This post took around a day to approve. I appreciate it's new years eve though so just want to say that I've solved the problem myself.

 

If anyone's interested, I broke the spline up into 4 pieces across the windshield and used a cross section modifier, then a surface modifier. Tweaked the vertices a bit and it looks ok.

 

Still open to suggestions though if there's a better way. Thanks.

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With the original spline (pre breaking it up), if you right-click_convert to editable poly, would that not work?

 

If all the verts are welded it should create a polygon, then you could select verts opposite of each other (top-bottom, left-right) and connect/cut across the face. This would create more verts across the face of the windshield for further tweaking the curve.

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