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how to make foggy glass


wadecong
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A decent trick, and it is a cheat mind you, is to use a light material with a box gradient in the diffuse (so the edges are darkened) and an opacity map.

 

Otherwise your dealing with a lower Refraction value with a glossiness of 0.8-ish or lower and low reflection. Fog color and/or bias are not factors here. Those are for glass that needs to show color where it is thicker.

 

I realize this is not great information, but the point is that you are either dealing with something subtle and hard to get ahold of or a trick like alight material. I'd do what you have time for and then do both when you have delivered.

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how have you tried to do it? have a go and replicate what you see?

 

get a 3d person model - backlight the scene with a vray plane light - put a glossy refractive value with almost white refraction on the glass geometry material

 

it should be pretty simple?

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