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Help texturing exterior scene.


javierseger
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Hi,

 

I would appreciate some suggestions on how to deal with textures for an exterior scene. The projects resembles somewhat to this: http://www.multiscatter.com/media/multiscatter/multiscatter_render_1_large.jpg

 

However, surrounding the stadium I need to show the parking lot, which is one of the focal points of the project. I would appreciate your suggestions on how to texture it. Should I use a single map for the whole parking lot (4k)? Should I divide the geometry in modules? I want the lines dividing the different parkingspots to look good-

 

Thank.

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Mmhh, I did a similar thing once. I plotted a shaded plan view to JPEG from AutoCAD in hi-res with the parking lot surface and the parking spots divisions. I made it black and white in PS and used this map as a mask in Max.

 

AFAIR, I made a mix of two ground textures with a noise map blend to produce variation and used this material inside a mask material with a dirty white texture for the lines paint and masked it with my previous JPEG and then I threw a normal bump overall to, well, bump it up.

 

You can control the amount of variation on the pavement by mixing more the one level of textures. Check out some real life photos and try to reproduce the effect.

 

Good luck!

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Not for nothin', but I feel like this walkway around the stadium would not be a solid, continuous, material. I think that it would be designed with different paving types. If it is a mere parking lot then there should be cars if there are people and lines if there are cars. I would just use a nice tiling asphalt for the ground and make some geometry for the lines. If you want to paint a map that has some "dirt" to the parking lot like oil stains or cracks, or just directions, i would paint it in PS, save it as a .PNG and then map in on in a separate channel or tile the asphalt in the Map settings not a UVWMap Modifier and use the Composite Map to multiply the grunge map onto it.

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Thanks for the suggestions. Making the lines as geometry might be a good solution.

 

I get what you guys suggest for making the pavement, that is similar to waht I had in mind. My doubt is if using a single uv for the whole parking lot would be the best way to go, since I am not sure if it will have enoughe resolution for all the lines to be sharp enoguh.

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