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3ds max ghost shapes appearing out of nowhere


alexserg
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Hello,

 

error.png

 

The image on the left is with the ghost shapes showing up through the window. The one on the right is how it should look. I have used Walls for the creating of the room and sliding windows. After a while the ghost rectangles appear. If i change any of the parameters of the window they disappear for a few minutes and then reappear.

 

any ideas what may be causing this and how to fix it ?

 

Thank you

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It could be a viewport thing, but it could also be an AEC Walls thing. I don't use them and would strongly encourage you not to, but just like a slice plane, when your window cuts into your wall, Max has to rapidly regenerate your geometry in a new way. As you move the parameters around, Max struggles to make new polygons and resolve them accurately. Slice plane has the option of recreating Quads or Tris (Tris usually work best), even still. If you need a wall and a window, I suggest using a line, extrude, shell method. Place vertecies where windows should go and then add an edit poly atop. Connecting edged and then using the bridge function can create windows and the modifier stack will allow you to continue to change the thickness of the walls.

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