icedev Posted January 14, 2013 Share Posted January 14, 2013 can anyone help me about that strange light leaks how can i kill them Link to comment Share on other sites More sharing options...
johannestiner Posted January 14, 2013 Share Posted January 14, 2013 You most likely need abit higher settings on your GI Link to comment Share on other sites More sharing options...
Krisztian Gulyas Posted January 14, 2013 Share Posted January 14, 2013 tick subpixel mapping. I dont know where it is and right now I'm rendering, but you will find it, I think it's below the anti-aliasing settings. Oh and maybe you should rotate the lamps, the cords look the same. Link to comment Share on other sites More sharing options...
icedev Posted January 14, 2013 Author Share Posted January 14, 2013 these are the settings Link to comment Share on other sites More sharing options...
Chris MacDonald Posted January 14, 2013 Share Posted January 14, 2013 Turn on detail enhance on the irradiance map, that'll focus on getting a more accurate GI solution in corners. Link to comment Share on other sites More sharing options...
heni30 Posted January 14, 2013 Share Posted January 14, 2013 It could be a white material bleed. I would get rid of the top faces of the walls there and have a vray override material which on a white material would be a gray color. Link to comment Share on other sites More sharing options...
icedev Posted January 16, 2013 Author Share Posted January 16, 2013 i used a vray dome light with hdri, that causes the problem when i deleted it and use vray plane light light problems disapperared but thats not what i want Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted January 16, 2013 Share Posted January 16, 2013 Honestly, your setting look a bit wrong to me. You're using low irrmap prepass settings with high hemisph. subdivs. (too high, actually), not to mention the really heavy noise threshold. I believe you could get rid of those artifacts (and get away with some significant lower rendertimes as well) simply using VRay's default settings and a high irrmap preset. Link to comment Share on other sites More sharing options...
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