T1MK Posted January 15, 2013 Share Posted January 15, 2013 Hi all, I'm trying to transition from Sketchup/Vray to 3ds/Vray but running into lots of questions - most of which I've found answers for by searching these great forums. At the moment however, I'm a bit stuck... I have a model that was imported from Sketchup into 3ds Max 2013. The siding of the building is composed of thousands of wood slats, which imported into Max as unique objects. My goal was to use Multi Texture Map from CG-Source.com to scatter a wood diffuse material over each of the slat objects in the model. It seems to have worked, but the scale of the maps appear to be out of proportion with the model and the Multi Texture Map plugin does not have a Coordinates roll out to adjust the mapping. Is there an easy way to adjust this mapping or a better work flow for randomizing my diffuse wood textures over hundreds of objects in Max? Thanks in advance! Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted January 16, 2013 Share Posted January 16, 2013 Have you tried mapping the objects (UVW Map modifier)? It may sound like a silly question, but... Link to comment Share on other sites More sharing options...
T1MK Posted January 16, 2013 Author Share Posted January 16, 2013 Thanks Ricardo, not a silly question at all. I originally tried to add a UVW Map modifier to all of the objects at once (there are thousands of them), which worked but gave me a pop up that said "One or more of the objects in your selection references another. To edit the modifier you've applied, select the objects individually". I ended up grabbing a script called UVW Multi mapper which allowed me to set all of the objects to Box mapping in one go. Turning off the Real-World Map Size in Max's preferences also was key. Everything looks to be mapping correctly now. Link to comment Share on other sites More sharing options...
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