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how can i model a floorplan to scale with no dimensions??


jasonbrunhoeber
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What school are you attending where your teacher is unable to provide the answer to this problem?

1. create a plane in your scene corresponding to the size of the bitmap of the floorplan

2. create a material with the bitmap in the diffuse slot and apply that to the plane

3. create a box in plan that matches the size of a known feature (could be a 3' entry door or a 24" deep countertop)

4. scale the plane up/down to match the size of the box (adjust the pivot point of the plane to an edge of your box to make it easier or use a working pivot)

5. done

 

That's one way

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Maybe the teacher wanted you to actually try and learn something...

Motivation is half the way...

 

You have to start with fixed lengths...

 

If the floorplan is on the same file as the sections - you know the wall height...

Remember, if it is a modern building with suspended/drop ceilings, and you have 10ft wall height => actual floor to floor might be 13-14' or more.

 

Or doors, or window sills, or countertops etc, are mostly based on anthropomentric / ergonomic standards that are either enforced by a building code or the prof. practice (or both). It is pretty easy to follow / google the codes and figure out the ballpark of sizes.

Edited by dtolios
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