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My first interior. Advise is very welcome!


jonasthomas
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Studio/Institution: Citypixels
Genre: Residential Interior
Software: Sketchup, Maxwell Render, Photoshop
Website: http://www.citypixels.be
Description:

Hello everyone,

 

this the first interior that I have done. Any advice is more than welcome! It's an appartement of my own imagination at the sea-side. It is done with Sketchup, Maxwell Render and a bit of photoshop. The floor is overexposed at one point, but I don't know how to avoid this. Also, the carpet under the table has no texture, but I want it to be pretty white, and when I apply a texture, it always becomes gray.

 

Best,

Pieter

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I tried to respond this morning but something happened and I lost my typing, so I'll try again.. :)

 

I think it's a good start, but the image looks a little flat. Unless there is a large window behind the camera, you should not have that much light coming from behind, or bouncing around. You should have some shadows in the book shelves and on the near side of the couch, and add in some ambient occlusion.

 

By removing the light(s) from behind the camera the image will become more dramatic. If you do a Google Image search for "sea side apartment" or something similar you should find some good reference images that will show you how the exposure should be to appear more realistic. The exterior and interior should not be exposed the same. Either the exterior will be burned out or the interior really dark. So start there, and feel free to fake it a little to show the seaside aspect of the image. If the interior is too dark, turn on the interior light fixtures. The contrast of warm(interior)/cool(daylight) light sources will improve the image as well.

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  • 4 weeks later...

Hi Jonas,

 

Firstly, great start for your first interior! My first was a long long way off this one...

Here are my thoughts:

 

Still a little flat and washed out.

I think you could work up the materials a bit more aswell - a bit more reflection perhaps on the floor and artwork on the wall.

The cat looks BLATANTLY like a 3d model! I'd definately suggest replacing it with a photographic motion blurred version - check for ref online.

Straighten the camera so your verticles are straight.

Your hotspots are too blown out - ie the floor and the wall to the left - use you curves to control this so only the absolute brightest areas are pure white.

The crop is too tight on the ceiling - would be nice to give the image a little more breathing space above.

 

Thats about it from me. But as I said, great start!

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