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Quick comments before this goes out the door?


heni30
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I'm seeing cross eyed from all this merchandise placement - (all in Photoshop).

 

Any comments about last minute improvements I could make before it goes out the door?

(out to the FTP site) other than the cashier's arms not matching his face tan)

HUDSON 116C INT 1-24 em.jpg

 

This is the raw render that was put into Photoshop. Vray is just a rough starting point. Lighting effects on wood and floor took about 10 minutes to do with the burn tool. Airport review does not require any higher quality that this.

FLIPPER RAW RENDER.jpg

Edited by heni30
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That is just amazing! You have done a nice job with Photoshop. May I ask how you handled all of the small merchandise (candy bars, etc.). Did you render them out in the right perspective, or use a stock photo and place it just using photoshop. If the later, then you have done a great job of not messing up the perspective.

 

I've never rendered retail before, but I have to imagine that extra hours need to be factored in for all the product placement. How many extra hours do you think it took over a "regular" interior rendering?

 

Again, nice work.

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The people that were clearly shot in direct sunlight are throwing everything off. But the scene stealer is that cashier. That cashier is just downright creepy. He has that, I'm going to find your info and molest you later look.

 

Well, we don't want any molesters lurking in our renderings - do we?

 

Thanks!

HUDSON 116C INT 1-28 EM.jpg

Edited by heni30
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hudson merch.jpg

That is just amazing! You have done a nice job with Photoshop. May I ask how you handled all of the small merchandise (candy bars, etc.). Did you render them out in the right perspective, or use a stock photo and place it just using photoshop. If the later, then you have done a great job of not messing up the perspective.

 

I've never rendered retail before, but I have to imagine that extra hours need to be factored in for all the product placement. How many extra hours do you think it took over a "regular" interior rendering?

 

Again, nice work.

 

Hey Patrick,

 

I've been doing these kind of stores for a long time so I have a pretty extensive library of stuff. Having everything at your fingertips makes it go a lot faster. A time-saving tip is to render a very fast rough prelim and have an inexpensive photoshop person put everything in which can later be pasted in to the final, while you work on something else.

 

The client also let me take pictures of a store so I took pictures of merchandise from many angles. Here's what the detached merchandise looks like. Placing people in front of difficult areas also saves time.

Edited by heni30
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Well this can be very late comment but, what really don't like of this image is the missing shadows, it make the image loose depth mostly with this very color busy type of image.

What you should do it, pay more to your photoshop guy :p and render AO pass and Matte Shadow pass, and Matterial ID pass, then in photoshop when you change your wall colors, or ceiling or what ever, select that area with your mat ID and apply a Hue/Saturation and check colorize, that will keep your initial shadows from your scene and general GI, that I see in the raw render but it is lost in the final.

Later you can add on top of that your AO and Matte shadows to better comp, the people also will look better if you put a little of soft shadows under the feet.

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I think you did an incredible job populating the image with that raw render of the space. I agree that the Ray Romano'ish cashier swap was effective (I thought it kinda looked like him).

 

The only problem I have with the Photoshop method is the realism is lost because there are so many conflicting issues with image clarity, lighting and things like that.

 

However, if this is the way you've been doing it for years and you have to pump these out in a fast way, I think it looks great! I know we've all been there with deadlines and sometimes, you have to let it go and move on.

 

Adam

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I say that because this the most basic simple thing that you can possibly do in Photoshop. And by inexpensive I mean $12-$15 / hr.

 

:D that's ok, words can sound a little more harsh than what they actually mean :p

 

look here is a fast sample of what I was pointing out, fixing the colors with Hue/sat instead or just swapping a new flat color. All my respect for your craft any ways.

 

colorFix.jpg

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