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3ds max maps location


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Hi!

Just bought a new PC with small SSD for programs and a regular one for storing. Over the years my maps folder has been growing relatively large and I don't want to fill the SSD with that stuff. Then again I want to use maximum cababilities and the question is does it really matter that max maps (textures) are in different drive than the program itself? Does it make working/rendering slower?

 

Thank you in advance!

 

J

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A lot of the maps I use are stored on an external HD. Standard seagate 1TB that spins @ 7200rpm. I don't have much experience with SSDs yet, but occasionally I use maps that are on my tower's main HD (VelociRaptor 10,000rpm) and don't really notice much difference. Like Jason said, making sure you are using the fastest connections available to you is helpful. If you have a external hard drive make sure its connected to a usb port that is as fast as it is capable of. For example, plugging a XHD with usb 3.0 into a peripheral usb port limited to 2.0 wouldn't be in your best interest. As far as rendering goes it shouldn't make a difference. To the best of my understanding maps are loading into ram memory pre-render. I have noticed sometimes they load a little slower depending on different locations. Once they are loaded though, rendering should proceed at normal speeds. That is my somewhat basic understanding of it only though.

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I would say that with a properly fast, high capacity HDD you won't see much difference. SATA II or III doesnt' make much difference - even the best single HDD drive cannot saturate the slower one in anything but burst speed reads, so I would not worry about it.

 

You might notice a difference in REALLY large scenes loading the scene before render, and of course the initial launch of programs or but other than that it is insignificant. Just defrag your drive (not the SSD!) every-now-and-then.

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