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Exporting properly.


Dario
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New CAD, 3d, etc. so please take some pitty.

 

I'm trying to import into C4d 8.5 (9 is in the mail) a very simple box from VW 11 (1 floor, 4 walls, no windows or doors, all one 1 layer, wireframe, no roof, no textures). I have the new plug in (r2) but was told to wait to install it until C4d 9 arrived.

 

Anyway, I've been able to bring the file in but can't get it to import correctly relative to the ground plane in C4d. The "box" shows up tilted in various directions based on my pre-export view in VW. The only time it did orient to the groundplane was when I exported from the "top/plan" view. However, then it came in either without the walls (ie- just the floor) or squished. I can't tell which as it's drastically shorter than the VW image.

 

Obviously my newness is stopping me but I do have the manuals and have read the export/import stuff. No go.

 

Even just a hint would help :)

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Simple answer, the view exported was not the view C4d imported. I know it thought it was but it wasn't what I thought it was.

 

I ended up exporting a view of a sheet within a layer and then it worked.

Learning VW, C4d and After Effects all at once is perhaps not the best idea.

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Not sure I understand VW/C4d (or CAD for that matter) well enough to explain better than I already have. I'm learning all this at once or at least trying to. Anyway, somehow I figured it out. I'm guessing that I wasn't exporting from VW in the proper way, with the correct settings.

 

All I can say is that the model I brought into C4d from VW had a different ground plane upon import than the original. The original VW file had the model directly on the ground plane, ie- horizontal and parallel. The imported file into C4d showed the model perpendicular to the ground.

 

Regardless I did figure it out. The solution has something to do with the view and/or layer I'm using prior to export.

 

Best I can do for now until I get my definitions worked out.

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