Jump to content

3ds Max interior scene template


davidallen
 Share

Recommended Posts

Per recommendations of Richard Conner http://forums.cgarchitect.com/72469-xref-objects-vs-standart-scene-2.html#post371970, I checked http://roombaroom.com/ to see how they work with Xref.

And also I checked their product. At first I was skeptical, since I tried to use templates when I started working with 3d Max and did not succeed. But there always were different settings and mess up in layers organization... I suppose no one likes to dig in somebody's work.

But still I downloaded the demo scene and was surprised to see that everything was logically arranged. And settings were better then if I adjusted them. I also noticed an excellent way of organization with Xref. Now I am using it and do exactly what they do. I tried to use demo scene in my current project and spent about 2 hours to do it. But half of that time I used on learning their standards.

So I think I’ll find an appropriate scene for one of the projects and take a chance to spend few bucks. I’ll share my experience with you. Besides I have contacted them and suggested to post tutorial. In this case I would spend less time.

Does anyone use templates in their work? Is it convenient? Do you know any other recourse like this one?

Link to comment
Share on other sites

I think site like this and Evermotion (which answers your third question) are a little poo-pooed on because a lot of folks have purchased scenes and then try and pass the work off as their own. If used as a learning tool I can see the value in having a scene or two to look at. But hopefully, it won't be long before you are creating your own "templates".

Link to comment
Share on other sites

  • 2 weeks later...

Matt, sure you're right, not many people now use Evermotion scenes as templates. Simply because it's inconvenient. Each scene is made in a different way. And you have to look into each one separately. I did gain new skills when trying to figure it all out, but for everyday use it's just nonsense and a total waste of time. What I wanted was to streamline the process, not make it longer.

terrible

evermotion and this are ugly as sin

Haha! ;) How about Mr nicnic shows us a resource with truly impeccable 3D template scenes? AFAIC the scenes I've bought are not like Evermotion scenes at all. You can work with them on real commercial projects coz they have a design standard, scene optimization allowing you to work with lots of geometry, common lighting setup etc. In a nutshell, when time is money, these templates become an awesome tool.

It only seemed that their directory was still a bit too small and the vray materials could be more complex... However, I did find a nice template for my current project.

Link to comment
Share on other sites

prefer design connected models to be honest

 

they are the correct scale, proportion and are based on real furniture making it easy to match spec from client or reference...rather than discombobulated bulbous fantasy furniture

 

interior set up is little more than a box, hdri, a few IES, phys cam and a white material?

 

anyway just speculating on preset scenes!

Link to comment
Share on other sites

Sure, nicnic, you are right about correct scale, proportion, etc., but on condition that there is an urgent need to match spec from client or reference. But very often interior design is just a design - an idea, shape, color, mood etc. Or the interior design is just an extra element – e.g. an image for real estate agency advertising newly built projects, for example, the elevated floor plan with lots of rooms.

I even think, it can be some certain interior – e.g on the stage of the sketch offer for tender. In any case, it seems to me that their product is a speculation on preset scenes.

Link to comment
Share on other sites

Those scenes look really not so big for Xrefs, I wonder what parts do they xref? walls?

 

 

Art Maknev, I get your sarcasm;) Tastes differ. Size is a relative concept.

What scenes do you consider big?

Foe example, their demo scene is more than 500 Mb; I think others might be even bigger. Actually, the main problem of big scenes is viewports drawing, and it should be solved by purchasing an expensive professional video card. Or you can save your money and use the software solutions like Xref, and use the regular game video card.

Im not saying that the product they offer is perfect, but it sure will make the routine much easy.

Edited by davidallen
Link to comment
Share on other sites

SO I bought this scene http://roombaroom.com/item-2-0-0202.html#.USIL6Yctwn0.

As for XRef… All the models of furniture and décor are made as XRef. The models themselves are contained in a separate folder.

You can easily enlarge you library.

Walls, plinth etc are editable 3Ds Max objects: sweeps, extrudet splines, AEC wall/window etc.

I was interested too, what furniture is used in the item. I contacted their customer support, they replied that they are preparing information about all the 3D models they use – they are going to indicate brands and models. But they do not have this information on the web-site yet, so they sent me this info regarding my item.

Now, it looks like this: every model has corresponding file which includes the model’s name and the table of the brands and models options.

There is no 100% coincidence. As a rule, materials and upholstery are different, but for me it is enough. In my whole practice I didn’t see any projects where the models I chose were hundred percent used.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...