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How to solve the rendering groove line problem?


Henry Jun
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I agree with Justin. If you are just doing a study render, try using a dirt map as your override. It could better show off the gaps. You could also try a toon-shade from the environment and effects menu.

 

edit. Just saw you are using Mental Ray. An Ink and Paint material is the Toon shader and Ambient Occlusion is the dirt.

Edited by CoreyMBeaulieu
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Yes the lighting is very strong in the scene, that plus a low settings in your FG and AA wont show fine details.

In your exposure try to use a burn value of 18 or 15, also do not use pure white colors, make then a little gray, if you are using A&D materials or pro materials check the option of AO this will enhance all those small gaps, increase your AA values for final render and also your point of density in Final Gather.

That should do.

Remember low FG values with high interpolation render faster and give clean GI but diminish details.

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