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Modelling seams in a chair


Guest calumreid
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Guest calumreid

Hi everyone,

 

I am trying to model the seams in a lounge chair and could do with some help! Usually on most chairs the seams will follow the already created edges of the topology, such as around the lip of of a cushion etc but this chair im modelling doesn't follow that 'rule' exactly. chair seams.jpg You can see the seams i am trying to create in the attached image. The model on the right is the supplied model, the box model on the left is mine. My first attempt at creating the seams i used the P-connect tool from the graphite tool set, but this method ends up creating tri's for me. The model is very rough, i am still testing different methods, so i shall improve the box model as well, just want to know how to nail the seams first of all. So if any of you could help me out it would much appreciated!

 

Cheers.

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Your edge flow is why you can't loop properly. You can't just have your new edges die, they need to loop around the whole object. You need to keep everything in quad sides. You really want to avoid tries and n-sided polygons.

 

Als, only model 1/2 of the char and mirror or symmetry it when you are done. This will save you time too.

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Guest calumreid

Thanks for your replies. Yeah i have the symmetry modifier on it, just turned off in the screen grab. I can get the shape of the chair nailed with out tri's, n-gons or edges dying. I can get the seam that runs along the lip of the chair done (it follows the edge flow of the topology) but its just the other ones that i am having trouble with (they don't follow the edge flow of the model). Perhaps it can be modeled while getting edge loops to flow in the direction of seams, but im still very much a newbie, more so in box modelling.

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