Jump to content

Fixes/scripts for Object Isolation mess in 2013?


Alex York
 Share

Recommended Posts

Hi folks,

 

Object Isolation is a complete joke of a mess in 2013. I found the legacy Isolation script that AD released themselves (here) which goes some way to addressing the recursive element that was removed, and brings the button back, which is great, but we're still left with the frankly major headache issue of the viewport being switched to a Perspective view when you come back out of Isolation, and the view automatically does a "Zoom Extents" to the remaining selected objects, which makes picking objects very tricky and very often I end up rendering a Persp view by mistake instead of my camera view, because it looks identical but obviously isn't.... queue rage mode...

 

Does anyone have a workaround or script that fixes this? I'm seriously considering going back to 2012 if I can't sort this.

 

Running the latest PU (6) by the way, on Design 2013.

 

Cheers,

Link to comment
Share on other sites

Its awful, but Iv'e gotten used to it. The legacy isolate isn't much better either.

 

After using 2013 for a while now, all those "Annoying little things" they say were fixed have just been replaced with other "little annoying things" Overall I haven't really seen much benefit in upgrading.

 

As for the camera jumping to perspective, if you un-isolate in an other view (ie not in camera view) then it wont change the camera view to perspective.

jhv

Edited by Justin Hunt
Link to comment
Share on other sites

I had to stop isolating in camera view though that was a hard habit to break. The pain of it still is, sometimes I'll isolate and object that is close up so I can move some verts and Max decides I must need to see the whole object. There literally has to be someone who has never used a 3d program writing some of their tools. That zoom extents feature is so idiotic, so brainless, so stupid that I can't begin to wrap my head around why. It could be the usual Autodesk, we test things on 4 cubes and 2 spheres so it must work fine for large scale.

 

I think it's busted since Autodesk brilliantly decided to run the 2013 isolate as a part of the UI rather than a good ole script, so I don't think you can access the isolate selection code block to comment out the zoom extents. You'd have to write the script from pure scratch, you can't use a script that calls the existing isolate feature.

 

If it's now part of the UI, have a damn check box that says, "no don't zoom extents on isolate." I feel like I'm taking crazy pills when I start to think about all of the little annoying things.

Edited by VelvetElvis
Link to comment
Share on other sites

I had to stop isolating in camera view though that was a hard habit to break. The pain of it still is, sometimes I'll isolate and object that is close up so I can move some verts and Max decides I must need to see the whole object. There literally has to be someone who has never used a 3d program writing some of their tools. That zoom extents feature is so idiotic, so brainless, so stupid that I can't begin to wrap my head around why. It could be the usual Autodesk, we test things on 4 cubes and 2 spheres so it must work fine for large scale.

 

I think it's busted since Autodesk brilliantly decided to run the 2013 isolate as a part of the UI rather than a good ole script, so I don't think you can access the isolate selection code block to comment out the zoom extents. You'd have to write the script from pure scratch, you can't use a script that calls the existing isolate feature.

 

If it's now part of the UI, have a damn check box that says, "no don't zoom extents on isolate." I feel like I'm taking crazy pills when I start to think about all of the little annoying things.

 

I have to +1 all of this. It's incredibly irritating.

 

I'm sure some clever script writer can modify their legacy script to make this work? Anyone? I'd actually pay for it...

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...