eduardocuatecontzi Posted February 7, 2013 Share Posted February 7, 2013 (edited) Studio/Institution: Universidad Autonoma de TlaxcalaClient: Mr. CoronaGenre: Residential InteriorSoftware: 3ds Max/ V-ray/ PsdDescription: Hi every one ! this is my first post in this great forum. Expecting their Comments and suggestions, i leave you this interior. All was modeled in 3ds Max. Edited February 7, 2013 by eduardocuatecontzi Link to comment Share on other sites More sharing options...
salvador Posted February 7, 2013 Share Posted February 7, 2013 Nice deck modeling. Nice render. I'd add a key light right above the camera to give the chair a bit of extra impact. Vientos Eduardo!!! Link to comment Share on other sites More sharing options...
John Dollus Posted February 7, 2013 Share Posted February 7, 2013 Other than the rotated woodgrain on the chair legs, the technical aspects look great but I'm not sure I understand the intent of the image from an artistic perspective. Link to comment Share on other sites More sharing options...
heni30 Posted February 8, 2013 Share Posted February 8, 2013 Hi Ed, The reflection on the counter face is really wreaking visual havoc. It's very disorienting and confusing. Even though the composition is balanced, it's not clear what you're trying to communicate or show. Link to comment Share on other sites More sharing options...
Nic H Posted February 8, 2013 Share Posted February 8, 2013 really weird camera angle Link to comment Share on other sites More sharing options...
eduardocuatecontzi Posted February 17, 2013 Author Share Posted February 17, 2013 First of all i apologise for don´t reply my post at the last days, but i´ve had a lot of work. So i´ve made some changes in my work thanks to your suggestions. About of my camera angle, i think, that i was triying to show the dsw Chair like a way of inspiration, So, with your suggestions i´ve changed my camera angle for to focus all the architectonic space. Thanks to everybody for your comments. Link to comment Share on other sites More sharing options...
salvador Posted February 18, 2013 Share Posted February 18, 2013 New attachments not working. Ok. They do via right-click. Nice renders, nice place Link to comment Share on other sites More sharing options...
Corey Beaulieu Posted February 19, 2013 Share Posted February 19, 2013 I wouldn't roll the camera at all. Just keep the verticals straight and let the camera/viewer focus on the focal point of the image. Roll cameras are for details of buildings that are disorienting anyways and they are used to give stability to various angular elements. This is not your scene. that said, you have a nice base. The scene is simple enough to go absolutely crazy with small details. Consider using displacement and a lot of grunge maps. Your steel beams in the background merely touch. These elements connect through heavy metal bolts and brackets. They also don't really smooth sand the metal before painting. The will likely look beat up. Lastly, I think the post-production could be heavier handed with contrast and it could really benefit from a volume light source. Atmosphere! Dust in the Air. Link to comment Share on other sites More sharing options...
meherthakker Posted March 13, 2013 Share Posted March 13, 2013 frankly I love this camera angle .. and very nicely rendered !! Link to comment Share on other sites More sharing options...
Sourpickles Posted March 13, 2013 Share Posted March 13, 2013 I like it but I feel veeerry compressed into the image Link to comment Share on other sites More sharing options...
angiliaduan1 Posted March 14, 2013 Share Posted March 14, 2013 I like your rendering! Link to comment Share on other sites More sharing options...
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