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how to control geometry with bones?


andstef
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Hello,

 

It seems i can't figure out how to do this apparently simple thing.

I'm trying to control geometry with bones. I plan on using this method to control a more complex piece representing an object made of a laser-cut metal sheet, so i do not want the geometry to stretch.

 

For this test I used a simple plane turned to editpoly and linked x form - each polygon linked to a corresponding bone.

 

When I move the first bone, it works fine, but when i move the second one there are some problems as you can see in the attached images.

boneCapture03.JPG

 

Do you have any advice on how should I do this?

 

Thank you!

boneCapture01.JPG

boneCapture02.JPG

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the skin modifier stretches the geometry, as far as i know, I just want this to bend at the edges while the polygons do not deform (as in the real world situation where the object will be made of a bent metal sheet)

 

please correct me if i'm wrong

Edited by andstef
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Indeed, I just tried that and it does bend only where the edges are (which is convenient)

however when I add detail to that area, such as in the attached image, the geometry does not bend the way it should.

boneCapture04.JPG

Is there a way to tell the skin modifier how to handle those areas?

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