naffaz Posted February 20, 2013 Share Posted February 20, 2013 Hi guys.. i m having this weired problem with the 3ds max 2013 nitrous display. i have attached a screen shot of a project that i am doin have a look and it ll explain the problem. can someone please give me an explannation.. pls here is my pc spec. Intel i7 Six Core Enhanced Performance Processor (4.3 Ghz) 12GB DDR3 1333 (6 DIMMS) NVIDIA Quadro 4000 2GB 250GB 7,200rpm SATA 500GB 7,200rpm SATA Link to comment Share on other sites More sharing options...
Corey Beaulieu Posted February 20, 2013 Share Posted February 20, 2013 I don't believe that this is a Nitrous problem. Try using viewport clipping and/or a clipping plane in your cameras. Is it possible that you really far from the origin? The other possibility is that objects that are scaled up, or at the very least created in a different scale than you are now viewing them, can just display like this. Annoying, yes, but they shouldn't render with any issues from it. Link to comment Share on other sites More sharing options...
Scott Schroeder Posted February 20, 2013 Share Posted February 20, 2013 It's what Corey said, you are super far away from the origin. If you look at the first image, the model is at least 1,063,657 units away from world 0 in the X direction and 918,225 units in the Y. This will ALWAYS cause viewport issues. Move your model to World 0 and it should clear up your viewport. To be honest, I'd like to see Max throw a warning when a model gets too far away. Link to comment Share on other sites More sharing options...
naffaz Posted February 20, 2013 Author Share Posted February 20, 2013 thnx a lot scott and corey.. it is exactly as u both mentioned... i somehow had no idea. but thanks a lot.... this solves such an annoying problem that i have been having from time to time.. Link to comment Share on other sites More sharing options...
salvador Posted February 21, 2013 Share Posted February 21, 2013 It's what Corey said, you are super far away from the origin. If you look at the first image, the model is at least 1,063,657 units away from world 0 in the X direction and 918,225 units in the Y. This will ALWAYS cause viewport issues. Move your model to World 0 and it should clear up your viewport. To be honest, I'd like to see Max throw a warning when a model gets too far away. I remember this warning when importing geometry from AutoCAD, in some previous version of Max. Link to comment Share on other sites More sharing options...
Scott Schroeder Posted February 21, 2013 Share Posted February 21, 2013 I remember this warning when importing geometry from AutoCAD, in some previous version of Max. It still gives you the warning, but the object itself has to have massive bounding edges such as if you import a chunk of terrain or civil data. If you bring in a smaller object like a building, it's bound aren't that large so the warning gets skipped. I think the warning comes from the bounding box of the object rather than the object itself. Link to comment Share on other sites More sharing options...
Zdravko Barisic Posted March 14, 2013 Share Posted March 14, 2013 this is IMPORTED geometry, right? Link to comment Share on other sites More sharing options...
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