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Slate material editor, sluggishness and how to avoid it...


branskyj
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Hi all,

I just like many other have become a victim of 3DS Max Slate material editor sluggishness. At work we use 3DS Max Design 2013 and with heavy scenes (lots of polygons and materials) the slate material editor becomes unusable in terms of speed (sometimes it takes 5-10 seconds to acknowledge any change- color, reflection, refraction). Do that 20-30 times and you want to poke your eyes out :)

 

I have noticed that Max 2013 handles a little speedier the slate material editor than Max 2012 but still the problem persists (in spite of having all the latest updates)

 

My question is what exactly causes that slowness- is it the sheer number of materials in a given scene, or is it the use of more complex materials (multi-sub objects), or is it large size bitmap images or is it all together?

 

Can you please give a recommendation? I love the concept of the slate material editor and normally keep all of the materials in it (20-30 sometimes stacked inside). I suppose I can keep only few of them inside and replace them with new ones when needed but then what is the purpose of it?

 

Thanks for any help.

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