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Method of modelling?


vinaykumar1
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Hi, I am new to 3ds max , infact to 3d modelling also. I model buildings in this method:

1. Create centre lines of all walls. in Autocad

2.Import the drawing to 3ds max.

detach the spilines in segment sub object level.

3. Loft the walls .

4.attach all walls into one object.

5.create window n door gaps using box. and then boolen

6.apply materials and render.

 

this one is right method for architecture renderings?

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There is no "right" way. There are methods that suit us more, and definitely some that are more efficient than others.

 

I prefer importing the wall outlines and extruding. This allows for different wall thicknesses without double-checking etc.

I usually extrude the floor to ceiling/slab to slab partitions 1st, and work my way around the window/doors.

Then I group the wall pieces.

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and i would also recommend to stay away from boolean at least when you can do it in edit poly (much cleaner results)
Yeah, also, sometimes when your wall elevations are very complex it's easier to create splines for every thing - then just attach them all and extrude.
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Even I would like to suggest you the same thing. When edit poly can offer you better, high-quality renderings, why you need to use boolean? Yes, there is no such right or wrong method when it comes to modelling, you can adopt the way which you feel comfortable, and which offers you with some good end results.

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easier and more common until you have to work on a mode.....l that needs quick window updating / editing or unwrapping or displacement or chamfering or needs to be used by someone else.

 

its bad practice to be honest

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huh...mate its mostly going to look the same when rendered but the benefit comes from having clean lightweight and flexible models...

 

i can see a curved wall there - you will get terrible results from using a rectilinear boolean on a curved surface - there wont be enough faces to make a clean insertion and long thin faces will turn up and possibly cause smoothing problems.

 

if it was an extruded curve you would just normally select the faces that are going to be the window and detach them, use this detached element as the glass, select the open edges and make a spline out of this, apply a sweep for the outer frame, shell the main wall so it sits a bit proud of the frame...and so on. you will get watertight, clean realistic models this way.

 

BUT if booleaning square holes out of curved meshes is working for you then keep on with it. not everyone works the same!

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