vinaykumar1 Posted March 4, 2013 Share Posted March 4, 2013 Hi, I am new to 3ds max , infact to 3d modelling also. I model buildings in this method: 1. Create centre lines of all walls. in Autocad 2.Import the drawing to 3ds max. detach the spilines in segment sub object level. 3. Loft the walls . 4.attach all walls into one object. 5.create window n door gaps using box. and then boolen 6.apply materials and render. this one is right method for architecture renderings? Link to comment Share on other sites More sharing options...
Andres del Castillo Posted March 4, 2013 Share Posted March 4, 2013 Hi, Vinay You should use a method you feel comfortable. However, If I were you, I wouldn't use booleans. I would recommend you to use Edit poly, because you will have better control of mesh. You can search tutorials in youtube with tags "architecture modelling edit poly", and others. Good luck! Link to comment Share on other sites More sharing options...
Dimitris Tolios Posted March 5, 2013 Share Posted March 5, 2013 There is no "right" way. There are methods that suit us more, and definitely some that are more efficient than others. I prefer importing the wall outlines and extruding. This allows for different wall thicknesses without double-checking etc. I usually extrude the floor to ceiling/slab to slab partitions 1st, and work my way around the window/doors. Then I group the wall pieces. Link to comment Share on other sites More sharing options...
heni30 Posted March 5, 2013 Share Posted March 5, 2013 I do mostly interiors and trace walls from client furnished imported cad files. I would not attach the walls into one object in case you want to include or exclude certain walls in your light parameters. Link to comment Share on other sites More sharing options...
vinaykumar1 Posted March 5, 2013 Author Share Posted March 5, 2013 thank you , now i am going to add materials to walls , different materials for interior and exterior walls.. how to do this? Link to comment Share on other sites More sharing options...
Nic H Posted March 5, 2013 Share Posted March 5, 2013 put different materials on the inside and outside walls Link to comment Share on other sites More sharing options...
vinaykumar1 Posted March 5, 2013 Author Share Posted March 5, 2013 sorry? wall i created is a single object how to do so? Link to comment Share on other sites More sharing options...
Jose Negrete Posted March 6, 2013 Share Posted March 6, 2013 multi/sub-object material, assign material id to the interior face of the wall (polygon: material ids rollout) to coincide with your multi/sub material. Link to comment Share on other sites More sharing options...
vinaykumar1 Posted March 8, 2013 Author Share Posted March 8, 2013 thank you, Link to comment Share on other sites More sharing options...
fadi3d Posted March 10, 2013 Share Posted March 10, 2013 and i would also recommend to stay away from boolean at least when you can do it in edit poly (much cleaner results) Link to comment Share on other sites More sharing options...
heni30 Posted March 10, 2013 Share Posted March 10, 2013 and i would also recommend to stay away from boolean at least when you can do it in edit poly (much cleaner results) Yeah, also, sometimes when your wall elevations are very complex it's easier to create splines for every thing - then just attach them all and extrude. Link to comment Share on other sites More sharing options...
bindunarayan Posted March 11, 2013 Share Posted March 11, 2013 Even I would like to suggest you the same thing. When edit poly can offer you better, high-quality renderings, why you need to use boolean? Yes, there is no such right or wrong method when it comes to modelling, you can adopt the way which you feel comfortable, and which offers you with some good end results. Link to comment Share on other sites More sharing options...
ameykadam Posted March 11, 2013 Share Posted March 11, 2013 i want to learn modelling of buidlings & bunglows..right from importing its cad file into max.tracing,scaling, unit setups??..plz guys.. Link to comment Share on other sites More sharing options...
vinaykumar1 Posted March 15, 2013 Author Share Posted March 15, 2013 and i would also recommend to stay away from boolean at least when you can do it in edit poly (much cleaner results) And i think loft and boolen method is much easier and used commonly Link to comment Share on other sites More sharing options...
Nic H Posted March 15, 2013 Share Posted March 15, 2013 easier and more common until you have to work on a mode.....l that needs quick window updating / editing or unwrapping or displacement or chamfering or needs to be used by someone else. its bad practice to be honest Link to comment Share on other sites More sharing options...
vinaykumar1 Posted March 15, 2013 Author Share Posted March 15, 2013 huh........... what u would like to tell for this image , very bad ?poor? i don't know ,i but its my first work jst for practice only Link to comment Share on other sites More sharing options...
Nic H Posted March 15, 2013 Share Posted March 15, 2013 huh...mate its mostly going to look the same when rendered but the benefit comes from having clean lightweight and flexible models... i can see a curved wall there - you will get terrible results from using a rectilinear boolean on a curved surface - there wont be enough faces to make a clean insertion and long thin faces will turn up and possibly cause smoothing problems. if it was an extruded curve you would just normally select the faces that are going to be the window and detach them, use this detached element as the glass, select the open edges and make a spline out of this, apply a sweep for the outer frame, shell the main wall so it sits a bit proud of the frame...and so on. you will get watertight, clean realistic models this way. BUT if booleaning square holes out of curved meshes is working for you then keep on with it. not everyone works the same! Link to comment Share on other sites More sharing options...
vinaykumar1 Posted March 15, 2013 Author Share Posted March 15, 2013 Thank you for your comment , what about lighting how to have full control over it? Link to comment Share on other sites More sharing options...
Nic H Posted March 16, 2013 Share Posted March 16, 2013 with lighting you normally put in a sun/sky system, or a HDRI in a domelight or just use normal max spots or vray lights that will give you full control Link to comment Share on other sites More sharing options...
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