ChippedTooth Posted March 13, 2013 Share Posted March 13, 2013 Any help would be greatly appreciated. I have a house modeled and I need to texture it like the attached photo. I have been working with a combo of wireframe and self illuminated materials but not quite achieving the look. I also tried a few contour shaders and the effect wasn't quite right. I am rendering using Mental Ray. Thoughts? Link to comment Share on other sites More sharing options...
beestee Posted March 13, 2013 Share Posted March 13, 2013 You will need to utilize the Falloff Map. http://www.neilblevins.com/cg_education/xray/xray.htm Link to comment Share on other sites More sharing options...
ChippedTooth Posted March 20, 2013 Author Share Posted March 20, 2013 Thanks for the link. It worked out well- just changed a few things for final tweak (like omitting the noise & adding a self illuminated glowing edge wireframe to the material). I appreciate the help. Link to comment Share on other sites More sharing options...
beestee Posted March 20, 2013 Share Posted March 20, 2013 Glad to hear that worked for you. This method was one idea that was pitched as a feature for a website design for a conceptual race complex that I helped with back in 2007. We ended up going with something a little different and more complex in the end using glass, vertical falloffs and reflection masks...I was able to dig up the conceptual image with it all combined: It doesn't really do it justice though, in motion it was much more impressive. Link to comment Share on other sites More sharing options...
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